Basically, I need to set up a Bool blackboard key ‘IsInShadow’ that will change to ‘true’ when the player overlaps with a trigger volume in the level (which represents a shadowed area).
I need the Enemy AI to be able to get this Bool in its behavior tree service to tell it to ignore the player when they are overlapping the trigger volume.
I cannot set the bool from the Level blueprint. When I play, it stays at ‘false’ on the Blackboard wheather the player is overlapping the trigger volume or not.
Is there no way to do this from the level blue print?