Can't seem to figure out how to enable error coloring. Anyone know how?

It took me forever to find it as well, i almost posted a question for it too. On the toolbar to the right of the Build button there is a drop down arrow for the build options menu. You should see a checkbox menu item called “Use Error Coloring”

It will highlight the error areas. In the default content of version 4.01 the Shape_Cone static mesh has these overlap errors. To see it in action, drop a Shap_Cone in your map, check the Use Error Coloring and build lightmaps. You’ll see colored orange splotches drawn on cone.

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