# Cant remove actor from socket

**URL:** <https://forums.unrealengine.com/t/cant-remove-actor-from-socket/377257>\
**Category:** Blueprint\
**Tags:** socket, actor-blueprint, detach, unreal-engine, Blueprint, question\
**Created:** [November 23, 2016, 11:44pm UTC](https://forums.unrealengine.com/t/cant-remove-actor-from-socket/377257 "2016-11-23T23:44:53Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_911543fd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_911543fd](https://forums.unrealengine.com/u/anonymous_user_911543fd)\
**Post date:** [November 23, 2016, 11:44pm UTC](https://forums.unrealengine.com/t/cant-remove-actor-from-socket/377257/1 "2016-11-23T23:44:53Z")

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Hey guys!

I am trying to detach a actor (baseball bat blueprint) from a socket (skeletal mesh hand) and after getting the socket working properly now I cant seem to drop it from the socket.

Below you can see my custom pickup event which attaches the mesh to the skeletal socket (top)  
and the custom drop event (bottom) which was working before I started using the socket. (with attachto)

The blueprint you see here is the baseball bat blueprint.

 ![116157-capture1.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/a/b/7ab536092a0d19be03cdf995cdde8d56c483ae6d.jpeg)

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**Author:** ![AurelTristen](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AurelTristen](https://forums.unrealengine.com/u/AurelTristen)\
**Post date:** [November 24, 2016, 12:01am UTC](https://forums.unrealengine.com/t/cant-remove-actor-from-socket/377257/2 "2016-11-24T00:01:31Z")

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This might be a silly question, but have you tried detaching before simulating physics? I do know I’ve had a lot of problems with detaching in the past.

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**Author:** ![Veathen](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Veathen](https://forums.unrealengine.com/u/Veathen)\
**Post date:** [November 16, 2018, 2:36pm UTC](https://forums.unrealengine.com/t/cant-remove-actor-from-socket/377257/3 "2018-11-16T14:36:45Z")

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I am having the same problem D:

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**Author:** ![Ego\_Studio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ego\_Studio](https://forums.unrealengine.com/u/Ego_Studio)\
**Post date:** [November 17, 2018, 10:35am UTC](https://forums.unrealengine.com/t/cant-remove-actor-from-socket/377257/4 "2018-11-17T10:35:35Z")

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It may possibly due to the fact that you use AttachToComponent and then DetachFromActor (even if you attach it to the RootComponent). Try Comp/Comp or Actor/Actor.
