# Can't Reimport Texture From FBX Import

**URL:** <https://forums.unrealengine.com/t/cant-reimport-texture-from-fbx-import/309554>\
**Category:** Asset Creation\
**Tags:** unreal-engine, bug-report, editor, UE4, question\
**Created:** [March 6, 2015, 4:39am UTC](https://forums.unrealengine.com/t/cant-reimport-texture-from-fbx-import/309554 "2015-03-06T04:39:01Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![cybereality](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@cybereality](https://forums.unrealengine.com/u/cybereality)\
**Post date:** [March 6, 2015, 4:39am UTC](https://forums.unrealengine.com/t/cant-reimport-texture-from-fbx-import/309554/1 "2015-03-06T04:39:01Z")

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I am not able to use the reimport function on a texture that was imported through an FBX file. The FBX file is FBX 2014, from a model created in Maya LT 2015. I imported the model by right-clicking the blank space in Content Browser and choosing “Import to Game”. I select the FBX file (in this case, G:\Eternal\Media\Maya\FBX\TestCube.fbx). I leave all import settings as default (meaning import texture/material is checked). The model, texture, and material all import fine.

The problem comes when I right-click the texture file (in this case: G:\Eternal\Media\Textures\TestBrick.png) in the Content Browser and choose Reimport. Even though I have drastically changed the texture in Photoshop, the texture remains the same. If I double-click the texture to look at the details, I see that Source File Path is referencing the FBX model file and NOT the actual texture. See the image.

 ![32609-ue4_fbx_tex.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/d/3/ed31a8cd75cbe76982a552cdbb3c22aa53ccb00a.jpeg)

I believe that the file path should, instead, be pointing to my texture. The way it works now, I would have then import the texture manually, and override the old one. I don’t believe I did anything wrong, so this appears like a bug to me. Please help.

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**Author:** ![anonymous\_user\_2ed5b4c7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2ed5b4c7](https://forums.unrealengine.com/u/anonymous_user_2ed5b4c7)\
**Post date:** [March 6, 2015, 9:26am UTC](https://forums.unrealengine.com/t/cant-reimport-texture-from-fbx-import/309554/2 "2015-03-06T09:26:57Z")

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Hi!

Try copy to clipboard your path G:\Eternal\Media\Textures\TestBrick.png. Then in texture editor in **Details** , place cursor on **Source File Path** and press right mouse button. In dropdown menu choose **Paste**. And press **Reimport**.

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**Author:** ![cybereality](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@cybereality](https://forums.unrealengine.com/u/cybereality)\
**Post date:** [March 7, 2015, 4:54am UTC](https://forums.unrealengine.com/t/cant-reimport-texture-from-fbx-import/309554/3 "2015-03-07T04:54:04Z")

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Thank you, that is a nice trick. However, this still seems like a bug to me.

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [March 20, 2015, 3:45pm UTC](https://forums.unrealengine.com/t/cant-reimport-texture-from-fbx-import/309554/4 "2015-03-20T15:45:04Z")

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Hey cyberreality -

We have a bug already begin investigated regarding these issues, for reference UE-4989. I have added you information to the bug report and increased the community interest. I will make sure that as we investigate I will update you with any further information.

Thank You

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**Author:** ![Leo\_Bounce](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Leo\_Bounce](https://forums.unrealengine.com/u/Leo_Bounce)\
**Post date:** [April 5, 2015, 10:38am UTC](https://forums.unrealengine.com/t/cant-reimport-texture-from-fbx-import/309554/5 "2015-04-05T10:38:18Z")

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Thank you! Is it possible to automate this process until the fix will be released? I don’t need the full path - just to place a texture name there instead of FBX path (name). Example: after fbx import change Source File Path from MyFbxName.fbx to MYTextureName.tga
