Can't properly control camera when ejected from the player

I’m still suffering from this haha, I didn’t find anything about it, I’m thinking about contacting the team to suggest fixing the bug in the next updates, because when ejecting the editor camera during the game, the camera shouldn’t take into account the transformation of the pawn that was being possessed, this practically messes up the entire axis of the editor camera and even closing and opening it it remains the same way, the only way to fix it is to open the game and close it again, then the editor camera returns to normal.