Can't Package Unreal Project to EXE

I had tried everything but I can’t seem to Package my Unreal Studio UE 4.19.2 to an EXE file. this is the output Log:

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/dataSmith/Adeoti_Interior/Geometries/2604.2604.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/dataSmith/Adeoti_Interior/Geometries/2604.2604:BodySetup_154 when we are unable to.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Success - 0 error(s), 134 warning(s)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 1715.75 seconds
UATHelper: Packaging (Windows (64-bit)): Took 1728.9705548s to run UE4Editor-Cmd.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: D:\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe AdeotiVrayLights Win64 Development -Project=“C:\Users\USER\Documents\Unreal Projects\AdeotiVrayLights\AdeotiVrayLights.uproject” -clean “C:\Users\USER\Documents\Unreal Projects\AdeotiVrayLights\AdeotiVrayLights.uproject” -NoUBTMakefiles -remote
ini=“C:\Users\USER\Documents\Unreal Projects\AdeotiVrayLights” -skipdeploy -nobuilduht -NoHotReload
UATHelper: Packaging (Windows (64-bit)): Took 6.3783102s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: D:\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe AdeotiVrayLights Win64 Development -Project=“C:\Users\USER\Documents\Unreal Projects\AdeotiVrayLights\AdeotiVrayLights.uproject” “C:\Users\USER\Documents\Unreal Projects\AdeotiVrayLights\AdeotiVrayLights.uproject” -NoUBTMakefiles -remoteini=“C
:\Users\USER\Documents\Unreal Projects\AdeotiVrayLights” -skipdeploy -noxge -generatemanifest -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): Took 2.9019335s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: D:\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe AdeotiVrayLights Win64 Development -Project=“C:\Users\USER\Documents\Unreal Projects\AdeotiVrayLights\AdeotiVrayLights.uproject” “C:\Users\USER\Documents\Unreal Projects\AdeotiVrayLights\AdeotiVrayLights.uproject” -NoUBTMakefiles -remoteini=“C
:\Users\USER\Documents\Unreal Projects\AdeotiVrayLights” -skipdeploy -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): Parsing headers for AdeotiVrayLights
UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool “C:\Users\USER\Documents\Unreal Projects\AdeotiVrayLights\AdeotiVrayLights.uproject” “C:\Users\USER\Documents\Unreal Projects\AdeotiVrayLights\Intermediate\Build\Win64\AdeotiVrayLights\Development\AdeotiVrayLights.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error”
-Unattended -WarningsAsErrors -installed
UATHelper: Packaging (Windows (64-bit)): Reflection code generated for AdeotiVrayLights in 9.7344907 seconds
UATHelper: Packaging (Windows (64-bit)): ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
UATHelper: Packaging (Windows (64-bit)): Took 17.8795831s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): D:\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe AdeotiVrayLights Win64 Development -Project=“C:\Users\USER\Documents\Unreal Projects\AdeotiVrayLights\AdeotiVrayLights.uproject” “C:\Users\USER\Documents\Unreal Projects\AdeotiVrayLights\AdeotiVrayLights.uproject” -NoUB
TMakefiles -remoteini=“C:\Users\USER\Documents\Unreal Projects\AdeotiVrayLights” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.05.31-15.47.49.txt’
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\USER\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

Thanks in advance.