Hi,
I cannot package my games any more. At first I thought it was something I had messed up in my game, but the problem occurs even if I try to package a ‘stock’ game (like the FirstPersonExampleMap).
In the logs I get errors like:
ERROR: Failed to find cl.exe in the default toolchain directory C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools…/…/VC/bin/x86_amd64\cl.exe. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
So I re-installed Visual Studio 2015 and even re-installed the engine, restarting my computer several times, but i still get a crash.
Here’s the full log:
Log file open, 05/30/16 18:21:26
LogInit:Display: Running engine for game: MyProject3
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(894486920) SRandInit(894486922).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
LogStats: Stats thread started at 0.070456
LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11
LogInit: API Version: 2927265
LogInit: Compiled (64-bit): Apr 18 2016 02:18:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.11
LogInit: Command line: -EpicPortal
LogInit: Base directory: E:/Epic Games/4.11/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.05.30-17.21.26:671][ 0]LogInit: Selected Device Profile: [Windows]
[2016.05.30-17.21.26:671][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.05.30-17.21.26:676][ 0]LogInit: Computer: STEVE-PC
[2016.05.30-17.21.26:676][ 0]LogInit: User: Steve
[2016.05.30-17.21.26:676][ 0]LogInit: CPU Page size=65536, Cores=4
[2016.05.30-17.21.26:676][ 0]LogInit: High frequency timer resolution =3.417988 MHz
[2016.05.30-17.21.26:676][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
[2016.05.30-17.21.26:676][ 0]LogMemory: Platform Memory Stats for Windows
[2016.05.30-17.21.26:676][ 0]LogMemory: Process Physical Memory: 312.66 MB used, 312.66 MB peak
[2016.05.30-17.21.26:676][ 0]LogMemory: Process Virtual Memory: 314.97 MB used, 314.97 MB peak
[2016.05.30-17.21.26:676][ 0]LogMemory: Physical Memory: 5070.64 MB used, 8145.49 MB total
[2016.05.30-17.21.26:676][ 0]LogMemory: Virtual Memory: 653.25 MB used, 134217728.00 MB total
[2016.05.30-17.21.26:703][ 0]LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
[2016.05.30-17.21.27:028][ 0]LogD3D11RHI: D3D11 adapters:
[2016.05.30-17.21.27:037][ 0]LogD3D11RHI: 0. ‘AMD Radeon R9 200 / HD 7900 Series’ (Feature Level 11_0)
[2016.05.30-17.21.27:037][ 0]LogD3D11RHI: 3054MB of dedicated video memory, 0MB of dedicated system memory, and 4072MB of shared system memory, 2 output[s]
[2016.05.30-17.21.27:038][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2016.05.30-17.21.27:038][ 0]LogD3D11RHI: 0MB of dedicated video memory, 0MB of dedicated system memory, and 4072MB of shared system memory, 0 output[s]
[2016.05.30-17.21.27:038][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.05.30-17.21.27:042][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2016.05.30-17.21.27:042][ 0]LogD3D11RHI: Adapter Name: AMD Radeon R9 200 / HD 7900 Series
[2016.05.30-17.21.27:042][ 0]LogD3D11RHI: Driver Version: 15.300.1025.1001 (internal 15.300.1025.1001)
[2016.05.30-17.21.27:042][ 0]LogD3D11RHI: Driver Date: 11-29-2015
[2016.05.30-17.21.27:042][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.05.30-17.21.27:049][ 0]LogD3D11RHI: Async texture creation disabled: no driver support
[2016.05.30-17.21.27:059][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (…/…/…/…/My Games/MyProject3/Intermediate/Shaders/WorkingDirectory/3624/).
[2016.05.30-17.21.27:060][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Steve/AppData/Local/Temp/UnrealShaderWorkingDir/A5045F3B422B8C9B4FB3FB931932EC43/’.
[2016.05.30-17.21.27:060][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.05.30-17.21.27:895][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.05.30-17.21.27:899][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.05.30-17.21.27:902][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.05.30-17.21.27:906][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.05.30-17.21.27:909][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.05.30-17.21.27:912][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.05.30-17.21.27:915][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.05.30-17.21.27:917][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.05.30-17.21.27:920][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.05.30-17.21.27:922][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.05.30-17.21.27:924][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.05.30-17.21.27:930][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.05.30-17.21.27:930][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.05.30-17.21.27:931][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.05.30-17.21.27:948][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.05.30-17.21.27:951][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.05.30-17.21.27:953][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.05.30-17.21.27:956][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.05.30-17.21.27:959][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.05.30-17.21.27:959][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.05.30-17.21.28:017][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.05.30-17.21.28:057][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 46MB C:/Users/Steve/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
[2016.05.30-17.21.28:057][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Steve/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
[2016.05.30-17.21.28:057][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/My Games/MyProject3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.05.30-17.21.28:057][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.05.30-17.21.28:057][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/My Games/MyProject3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.05.30-17.21.28:057][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.05.30-17.21.28:071][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2016.05.30-17.21.28:083][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Steve/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.05.30-17.21.28:225][ 0]LogInit: Selected Device Profile: [Windows]
[2016.05.30-17.21.28:226][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.05.30-17.21.28:254][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2016.05.30-17.21.28:354][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2016.05.30-17.21.28:354][ 0]LogMeshUtilities: No automatic mesh merging module available
[2016.05.30-17.21.28:354][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
[2016.05.30-17.21.28:559][ 0]LogUObjectArray: 27679 objects as part of root set at end of initial load.
[2016.05.30-17.21.28:559][ 0]LogUObjectAllocator: 5591600 out of 0 bytes used by permanent object pool.
[2016.05.30-17.21.28:559][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.05.30-17.21.28:564][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.05.30-17.21.28:629][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.05.30-17.21.28:629][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.05.30-17.21.28:706][ 0]LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png’ error.
[2016.05.30-17.21.28:706][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.05.30-17.21.28:706][ 0]LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png’ error.
[2016.05.30-17.21.28:706][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.05.30-17.21.28:706][ 0]LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png’ error.
[2016.05.30-17.21.28:706][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.05.30-17.21.29:159][ 0]LogSubstanceCoreModule: Substance CPU Engine Loaded, Max Texture Size 2048
[2016.05.30-17.21.29:239][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.05.30-17.21.29:338][ 0]LogAssetRegistry: FAssetRegistry took 0.0226 seconds to start up
[2016.05.30-17.21.29:461][ 0]SourceControl: Info Source control is disabled
[2016.05.30-17.21.29:462][ 0]SourceControl: Info Source control is disabled
[2016.05.30-17.21.29:468][ 0]SourceControl: Info Source control is disabled
[2016.05.30-17.21.29:474][ 0]SourceControl: Info Source control is disabled
[2016.05.30-17.21.29:566][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2016.05.30-17.21.29:658][ 0]LogEngine: Initializing Engine…
[2016.05.30-17.21.29:777][ 0]LogAIModule: Creating AISystem for world NewWorld
[2016.05.30-17.21.29:789][ 0]LogInit: XAudio2 using ‘Speakers (USB Headphone Set)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2016.05.30-17.21.29:805][ 0]LogInit: FAudioDevice initialized.
[2016.05.30-17.21.29:826][ 0]LogDerivedDataCache: Saved boot cache 0.02s 46MB C:/Users/Steve/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
[2016.05.30-17.21.29:830][ 0]LogInit: Texture streaming: Enabled
[2016.05.30-17.21.29:845][ 0]LogInit: Transaction tracking system initialized
[2016.05.30-17.21.29:862][ 0]BlueprintLog: New page: Editor Load
[2016.05.30-17.21.30:039][ 0]LocalizationService: Info Localization service is disabled
[2016.05.30-17.21.30:162][ 0]LogConsoleResponse:Display:
[2016.05.30-17.21.30:263][ 0]LogCook:Display: Max memory allowance for cook 8192mb
[2016.05.30-17.21.30:263][ 0]LogCook:Display: Mobile HDR setting 1
[2016.05.30-17.21.30:263][ 0]LogCook:Display: Done creating registry. It took 0.00s.
[2016.05.30-17.21.30:302][ 0]LogFileCache: Scanning file cache for directory ‘E:/Epic Games/My Games/MyProject3/Content/’ took 0.01s
[2016.05.30-17.21.30:302][ 0]SourceControl: Info Source control is disabled
[2016.05.30-17.21.30:302][ 0]Cmd: MAP LOAD FILE="…/…/…/…/My Games/MyProject3/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2016.05.30-17.21.30:303][ 0]LightingResults: New page: Lighting Build
[2016.05.30-17.21.30:305][ 0]MapCheck: New page: Map Check
[2016.05.30-17.21.30:305][ 0]LightingResults: New page: Lighting Build
[2016.05.30-17.21.31:512][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT)
[2016.05.30-17.21.31:819][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_2 (AutoDXT)
[2016.05.30-17.21.32:098][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_3 (AutoDXT)
[2016.05.30-17.21.32:383][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_4 (AutoDXT)
[2016.05.30-17.21.32:651][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_5 (AutoDXT)
[2016.05.30-17.21.33:083][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_6 (AutoDXT)
[2016.05.30-17.21.33:503][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_7 (AutoDXT)
[2016.05.30-17.21.33:759][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_8 (AutoDXT)
[2016.05.30-17.21.33:787][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1)
[2016.05.30-17.21.33:969][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_2 (DXT1)
[2016.05.30-17.21.34:149][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_3 (DXT1)
[2016.05.30-17.21.34:332][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_4 (DXT1)
[2016.05.30-17.21.34:515][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_5 (DXT1)
[2016.05.30-17.21.34:734][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_6 (DXT1)
[2016.05.30-17.21.34:933][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_7 (DXT1)
[2016.05.30-17.21.35:101][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_8 (DXT1)
[2016.05.30-17.21.35:105][ 0]LogTexture:Display: Building textures: SkyOcclusion0_8 (AutoDXT)
[2016.05.30-17.21.35:120][ 0]LogTexture:Display: Building textures: SkyOcclusion1_1 (AutoDXT)
[2016.05.30-17.21.35:252][ 0]LogTexture:Display: Building textures: SkyOcclusion1_2 (AutoDXT)
[2016.05.30-17.21.35:386][ 0]LogTexture:Display: Building textures: SkyOcclusion1_3 (AutoDXT)
[2016.05.30-17.21.35:511][ 0]LogTexture:Display: Building textures: SkyOcclusion1_4 (AutoDXT)
[2016.05.30-17.21.35:631][ 0]LogTexture:Display: Building textures: SkyOcclusion1_5 (AutoDXT)
[2016.05.30-17.21.35:806][ 0]LogTexture:Display: Building textures: SkyOcclusion1_6 (AutoDXT)
[2016.05.30-17.21.35:978][ 0]LogTexture:Display: Building textures: SkyOcclusion1_7 (AutoDXT)
[2016.05.30-17.21.36:122][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_10 (G8)
[2016.05.30-17.21.36:189][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_11 (G8)
[2016.05.30-17.21.36:257][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_12 (G8)
[2016.05.30-17.21.36:326][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_13 (G8)
[2016.05.30-17.21.36:395][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_14 (G8)
[2016.05.30-17.21.36:461][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_15 (G8)
[2016.05.30-17.21.36:467][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_7 (G8)
[2016.05.30-17.21.36:538][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_9 (G8)
[2016.05.30-17.21.36:880][ 0]LogTexture:Display: Building textures: T_ML_Rubber_Blue_01_D (AutoDXT)
[2016.05.30-17.21.39:085][ 0]LogTexture:Display: Building textures: T_ML_Rubber_Blue_01_N (BC5)
[2016.05.30-17.21.39:524][ 0]LogTexture:Display: Building textures: T_ML_Aluminum01 (AutoDXT)
[2016.05.30-17.21.41:646][ 0]LogTexture:Display: Building textures: T_ML_Aluminum01_N (BC5)
[2016.05.30-17.21.42:126][ 0]LogTexture:Display: Building textures: T_FPGun_N (BC5)
[2016.05.30-17.21.42:465][ 0]LogTexture:Display: Building textures: T_FPGun_M (AutoDXT)
[2016.05.30-17.21.42:985][ 0]LogTexture:Display: Building textures: T_ML_Aluminum01_N (BC5)
[2016.05.30-17.21.43:445][ 0]LogTexture:Display: Building textures: T_ML_Aluminum01 (AutoDXT)
[2016.05.30-17.21.45:615][ 0]LogTexture:Display: Building textures: T_ML_Rubber_Blue_01_D (AutoDXT)
[2016.05.30-17.21.47:761][ 0]LogTexture:Display: Building textures: T_ML_Rubber_Blue_01_N (BC5)
[2016.05.30-17.21.48:266][ 0]LogAIModule: Creating AISystem for world FirstPersonExampleMap
[2016.05.30-17.21.48:753][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2016.05.30-17.21.48:786][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2016.05.30-17.21.48:824][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 37.698ms to complete.
[2016.05.30-17.21.48:824][ 0]LogFileHelpers: Loading map ‘FirstPersonExampleMap’ took 18.522
[2016.05.30-17.21.48:927][ 0]LogCollectionManager: Loaded 0 collections in 0.001224 seconds
[2016.05.30-17.21.48:974][ 0]LogFileCache: Scanning file cache for directory ‘E:/Epic Games/My Games/MyProject3/Saved/Collections/’ took 0.01s
[2016.05.30-17.21.48:974][ 0]LogFileCache: Scanning file cache for directory ‘E:/Epic Games/My Games/MyProject3/Content/Developers/Steve/Collections/’ took 0.01s
[2016.05.30-17.21.48:974][ 0]LogFileCache: Scanning file cache for directory ‘E:/Epic Games/My Games/MyProject3/Content/Collections/’ took 0.01s
[2016.05.30-17.21.48:974][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
[2016.05.30-17.21.48:981][ 0]LogContentBrowser: Native class hierarchy populated in 0.0062 seconds. Added 1994 classes and 349 folders.
[2016.05.30-17.21.48:983][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2016.05.30-17.21.48:983][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2016.05.30-17.21.48:984][ 0]LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0003 seconds. Added 12 classes and 0 folders.
[2016.05.30-17.21.48:987][ 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0003 seconds. Added 0 classes and 0 folders.
[2016.05.30-17.21.48:991][ 0]LogContentBrowser: Native class hierarchy updated for ‘SuperSearch’ in 0.0003 seconds. Added 1 classes and 2 folders.
[2016.05.30-17.21.49:018][ 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0003 seconds. Added 0 classes and 0 folders.
[2016.05.30-17.21.49:022][ 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0003 seconds. Added 1 classes and 2 folders.
[2016.05.30-17.21.49:131][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2016.05.30-17.21.49:135][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
[2016.05.30-17.21.49:177][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0003 seconds. Added 1 classes and 2 folders.
[2016.05.30-17.21.49:178][ 0]LogLoad: Full Startup: 23.11 seconds (BP compile: 0.53 seconds)
[2016.05.30-17.21.49:178][ 0]LogExternalProfiler: Found external profiler: VSPerf
[2016.05.30-17.21.49:178][ 0]LogExternalProfiler: Using external profiler: VSPerf
[2016.05.30-17.21.49:187][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
[2016.05.30-17.21.49:187][ 0]LogOcInput: OculusInput pre-init called
[2016.05.30-17.21.49:264][ 0]LogAssetRegistry: Asset discovery search completed in 19.9486 seconds
[2016.05.30-17.21.49:264][ 0]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2016.05.30-17.21.49:264][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000018 seconds (updated 0 objects)
[2016.05.30-17.21.49:295][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2016.05.30-17.21.49:456][ 0]LogRenderer: Reallocating scene render targets to support 1208x652 (Frame:2).
[2016.05.30-17.22.12:771][619]MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
[2016.05.30-17.22.12:892][630]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-05-30T17:22:12.8881535Z: Running on WindowsHostPlatform as a 64-bit process.
[2016.05.30-17.22.13:019][645]MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/Epic Games/My Games/MyProject3/MyProject3.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/Epic Games/My Games/MyProject3/MyProject3.uproject -cook -stag
[2016.05.30-17.22.13:019][645]MainFrameActions: Packaging (Windows (64-bit)): e -archive -archivedirectory=E:/Epic Games/My Games/MyProject3/Build -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
[2016.05.30-17.22.13:025][646]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
[2016.05.30-17.22.13:043][648]MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
[2016.05.30-17.22.13:051][649]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
[2016.05.30-17.22.13:183][665]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\Epic Games\My Games\MyProject3\MyProject3.uproject
[2016.05.30-17.22.13:651][721]MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
[2016.05.30-17.22.13:685][725]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“E:\Epic Games\My Games\MyProject3\MyProject3.uproject” “E:\Epic Games\My Games\MyProject3\MyProject3.uproject” -remoteini=“E:\Epic
[2016.05.30-17.22.13:685][725]MainFrameActions: Packaging (Windows (64-bit)): Games\My Games\MyProject3” -noxge -generatemanifest -NoHotReloadFromIDE
[2016.05.30-17.22.13:984][761]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
[2016.05.30-17.22.13:992][762]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
[2016.05.30-17.22.14:802][859]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.1174206s to run UnrealBuildTool.exe, ExitCode=0
[2016.05.30-17.22.14:827][862]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“E:\Epic Games\My Games\MyProject3\MyProject3.uproject” “E:\Epic Games\My Games\MyProject3\MyProject3.uproject” -remoteini=“E:\Epic
[2016.05.30-17.22.14:827][862]MainFrameActions: Packaging (Windows (64-bit)): Games\My Games\MyProject3” -noxge -NoHotReloadFromIDE -ignorejunk
[2016.05.30-17.22.15:151][895]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
[2016.05.30-17.22.15:173][897]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject3 (no existing makefile)
[2016.05.30-17.22.15:523][935]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
[2016.05.30-17.22.17:445][143]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Failed to find cl.exe in the default toolchain directory C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools…/…/VC/bin/x86_amd64\cl.exe. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
[2016.05.30-17.22.17:553][155]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.729937s to run UnrealBuildTool.exe, ExitCode=5
[2016.05.30-17.22.17:563][156]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): E:\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“E:\Epic Games\My Games\MyProj
[2016.05.30-17.22.17:564][156]MainFrameActions: Packaging (Windows (64-bit)): ect3\MyProject3.uproject” “E:\Epic Games\My Games\MyProject3\MyProject3.uproject” -remoteini=“E:\Epic Games\My Games\MyProject3” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.05.30-18
Any help would be really appreciated!