# Cant open unreal proyect (any)crash report

**URL:** <https://forums.unrealengine.com/t/cant-open-unreal-proyect-any-crash-report/366984>\
**Category:** Platform & Builds\
**Tags:** engine-crash, unreal-engine, question\
**Created:** [August 12, 2016, 5:09pm UTC](https://forums.unrealengine.com/t/cant-open-unreal-proyect-any-crash-report/366984 "2016-08-12T17:09:25Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_c3ccd9b9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c3ccd9b9](https://forums.unrealengine.com/u/anonymous_user_c3ccd9b9)\
**Post date:** [August 12, 2016, 5:09pm UTC](https://forums.unrealengine.com/t/cant-open-unreal-proyect-any-crash-report/366984/1 "2016-08-12T17:09:25Z")

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\*please, help me to resolve this problem.  
I can´t to open the unreal.  
open the launcher its good, but the unreal no open.  
inicializing at 35% and crash.

MachineId:  
EpicAccountId:

SEGV\_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10a36074b (filename not found) [in UE4Editor-Core.dylib]  
FOutputDeviceMacError::Serialize(wchar\_t const\*, ELogVerbosity::Type, FName const&) Address = 0x10a5024e6 (filename not found) [in UE4Editor-Core.dylib]  
FOutputDevice::Logf(wchar\_t const\*, …) Address = 0x10a5b9f27 (filename not found) [in UE4Editor-Core.dylib]  
FDebug::AssertFailed(char const\*, char const\*, int, wchar\_t const\*, …) Address = 0x10a5b54c4 (filename not found) [in UE4Editor-Core.dylib]  
operator\<\<(FArchive&, TArray&) Address = 0x1213b8403 (filename not found) [in UE4Editor-DerivedDataCache.dylib]  
FMemoryDerivedDataBackend::LoadCache(wchar\_t const\*) Address = 0x1213b4946 (filename not found) [in UE4Editor-DerivedDataCache.dylib]  
FDerivedDataBackendGraph::ParseBootCache(wchar\_t const\*, wchar\_t const\*, FString&) Address = 0x1213ae008 (filename not found) [in UE4Editor-DerivedDataCache.dylib]  
FDerivedDataBackendGraph::ParseNode(wchar\_t const\*, FString const&, wchar\_t const\*, TMap \>&) Address = 0x1213a9e56 (filename not found) [in UE4Editor-DerivedDataCache.dylib]  
FDerivedDataBackendGraph::ParseHierarchicalCache(wchar\_t const\*, wchar\_t const\*, FString const&, wchar\_t const\*, TMap \>&) Address = 0x1213ae454 (filename not found) [in UE4Editor-DerivedDataCache.dylib]  
FDerivedDataBackendGraph::ParseNode(wchar\_t const\*, FString const&, wchar\_t const\*, TMap \>&) Address = 0x1213a9f43 (filename not found) [in UE4Editor-DerivedDataCache.dylib]  
FDerivedDataBackendGraph::ParseAsyncPut(wchar\_t const\*, wchar\_t const\*, FString const&, wchar\_t const\*, TMap \>&) Address = 0x1213aeb13 (filename not found) [in UE4Editor-DerivedDataCache.dylib]  
FDerivedDataBackendGraph::ParseNode(wchar\_t const\*, FString const&, wchar\_t const\*, TMap \>&) Address = 0x1213aa209 (filename not found) [in UE4Editor-DerivedDataCache.dylib]  
FDerivedDataBackendGraph::ParseKeyLength(wchar\_t const\*, wchar\_t const\*, FString const&, wchar\_t const\*, TMap \>&) Address = 0x1213ae8f4 (filename not found) [in UE4Editor-DerivedDataCache.dylib]  
FDerivedDataBackendGraph::ParseNode(wchar\_t const\*, FString const&, wchar\_t const\*, TMap \>&) Address = 0x1213aa146 (filename not found) [in UE4Editor-DerivedDataCache.dylib]  
FDerivedDataBackendGraph::FDerivedDataBackendGraph() Address = 0x1213a891e (filename not found) [in UE4Editor-DerivedDataCache.dylib]  
FDerivedDataCache::FDerivedDataCache() Address = 0x1213d84ab (filename not found) [in UE4Editor-DerivedDataCache.dylib]  
InternalSingleton() Address = 0x1213a62ec (filename not found) [in UE4Editor-DerivedDataCache.dylib]  
FDerivedDataCacheModule::GetDDC() Address = 0x1213ee609 (filename not found) [in UE4Editor-DerivedDataCache.dylib]  
FDerivedDataCacheModule::StartupModule() Address = 0x1213ee57f (filename not found) [in UE4Editor-DerivedDataCache.dylib]  
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool) Address = 0x10a675502 (filename not found) [in UE4Editor-Core.dylib]  
FModuleManager::LoadModule(FName, bool) Address = 0x10a673e36 (filename not found) [in UE4Editor-Core.dylib]  
IDerivedDataCacheModule\* FModuleManager::LoadModulePtr(FName) Address = 0x10a6153f4 (filename not found) [in UE4Editor-Core.dylib]  
GetDerivedDataCache() Address = 0x10a5dab90 (filename not found) [in UE4Editor-Core.dylib]  
GetDerivedDataCacheRef() Address = 0x10a5dabf8 (filename not found) [in UE4Editor-Core.dylib]  
GetGlobalShaderMap(EShaderPlatform, bool) Address = 0x10c749e01 (filename not found) [in UE4Editor-Engine.dylib]  
FEngineLoop::PreInit(wchar\_t const\*) Address = 0x10a285cab (filename not found) [in UE4Editor]  
GuardedMain(wchar\_t const\*) Address = 0x10a29aeb1 (filename not found) [in UE4Editor]  
-[UE4AppDelegate runGameThread:] Address = 0x10a2acedc (filename not found) [in UE4Editor]  
-[FCocoaGameThread main] Address = 0x10a4d0776 (filename not found) [in UE4Editor-Core.dylib]  
Unknown() Address = 0x7fff8d4f6e64 (filename not found) [in Foundation]  
\_pthread\_body Address = 0x7fff966be99d (filename not found) [in libsystem\_pthread.dylib]  
\_pthread\_body Address = 0x7fff966be91a (filename not found) [in libsystem\_pthread.dylib]  
thread\_start Address = 0x7fff966bc351 (filename not found) [in libsystem\_pthread.dylib]

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<div class="post-metadata">

**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [August 12, 2016, 5:21pm UTC](https://forums.unrealengine.com/t/cant-open-unreal-proyect-any-crash-report/366984/2 "2016-08-12T17:21:50Z")

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Hello,

This is currently a known issue: [Unreal Engine Issues and Bug Tracker (UE-24568)](https://issues.unrealengine.com/issue/UE-24568)

However, we have been unable to reproduce this issue at this time. If you are able to provide your boot.ddc, we may be able to determine what has been corrupted.

Have a great day
