It only installed the Engine and I noticed it installed Quixel Bridge.
When I create new first person blueprint project and hit the Play button it crashes:
Assertion failed: ClearValue.ColorBinding == EClearBinding::EColorBound [File:D:/build/++UE5/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Commands.cpp] [Line: 1129] Texture: MotionBlur.SceneColor does not have a color bound for fast clears
UnrealEditor_D3D11RHI
UnrealEditor_D3D11RHI
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
When I use the menu bar → Platforms → Quick Launch → Desktop Windows XYZ I get the following “Verifying the SDK and Device failed” error:
…
: Verifying SDK and Device (Windows): Running AutomationTool…
UATHelper: Verifying SDK and Device (Windows): A fatal error occurred. The required library hostfxr.dll could not be found.
UATHelper: Verifying SDK and Device (Windows): If this is a self-contained application, that library should exist in [C:\UnrealEngine\UE_5.0EA\Engine\Binaries\DotNET\AutomationTool].
UATHelper: Verifying SDK and Device (Windows): If this is a framework-dependent application, install the runtime in the global location [C:\Program Files\dotnet] or use the DOTNET_ROOT environment variable to specify the runtime location or register the runtime location in [HKLM\SOFTWARE\dotnet\Setup\InstalledVersions\x64\InstallLocation].
UATHelper: Verifying SDK and Device (Windows): The .NET Core runtime can be found at:
UATHelper: Verifying SDK and Device (Windows): - .NET Downloads (Linux, macOS, and Windows)
UATHelper: Verifying SDK and Device (Windows): BUILD FAILED
LogSlate: Window ‘SDK Verification’ being destroyed
Took 0.000200 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)