So, I’ve been trying to implement a type of aim assist in this 3rd person project. I’ve used vectors and angles to create my logic and checks and I’m certain that they are correct. In these pictures, I would think that this would move me player’s camera but it does nothing ingame. http://i.imgur.com/HokVU3c.png http://i.imgur.com/HokVU3c.png
I’ve tried googling and some issues were about the possibility that the mouse input, which has the camera control, could be interrupting the camera Rinterp but I don’t know how to do that too.