I have a set of AI pawns following this blueprint. They are AI controlled pawns that need to move in all 3 dimensions so I can’t use a navmesh. At first I tried set location but to make it not look choppy I would have to do a load more calculations, essentially, that method would be far too resource consuming. I have tried a bunch of these different movement functions. AIMoveTo, simple move to location, move to location. None of these work I assume it has something to do with the controller as I’ve checked the target location and it is different from actor location (also I’m sure that the event is being called, the macro works as well). Either that or I’m using a completely wrong function.
The mobility of the mesh is also set to movable.