I’d like to make it to where you can run away after the pop up but for some reason I can’t move or get the actor off the screen. I’d like for it to disappear and for you to be able to run away but I’m not entirely sure how to do that.
Hey there @AyoDaisy! Welcome back to the community! How are you instantiating the jump scare? Are you attaching it directly to the camera? If the mesh is just a mesh, you could just destroy it. Alternatively, if has logic you need on it you can just hide it.
Destroy works fine if it’s an actor on it’s own.
Though if it’s a component under your camera, you would use destroy component instead.
Alternatively if you’re reusing that scare or retaining the mesh/actor where it is, you can just hide it:
Though this will all come down to how you’re handling the actual mesh and attachment.
I think it involves the programming and development.
This is what it’s looking like. I followed a few YouTube tutorials for this and I can’t seem to find them again. It was supposed to play a crawling animation but I can’t seem to get it to work so I was just gonna work with this for the time being.
Hey! @AyoDaisy your problem lies with the Disable Input Node.
To make the pop up disappear:
after the play montage node either on the on completed or on blend out connection set the visibility back to false.
To give the ability to move back:
use the Enable input node as you are disabling input after you play the sound so you would need to enable it again, maybe before or after you set the visibility back to false, however that is up to you.
It appears that after the jump scare you need to call “set input mode game and UI” or " set input mode game only"