The projectile remains in its current position and fires to the right even when you turn left.
Hey @AyGaby!
Can you show the projectile’s code as well?
Also what do you mean it remains in its current position? It doesn’t fire from the “Desparo” scene node?
Get back to us!
Assuming you are using the projectile movement component in your projectile, when you spawn it, “get actor rotation” and plug that into the rotation of the spawn.
Right click “split struct pin” on that spawn transform input of course.
Hey @AyGaby!
Did you get it figured out? Let us know for future answer seekers!