Hey, I am stuck getting this damage sense to work too. I have AISense_Damage in the AIPerception. I also added a ReportDamageEvent on my projectile and set the Instigator to the player.
Would you mind sharing a few more infos on our setup please?
Hey, I am stuck getting this damage sense to work too. I have AISense_Damage in the AIPerception. I also added a ReportDamageEvent on my projectile and set the Instigator to the player.
Would you mind sharing a few more infos on our setup please?