Can't load blueprints in built project

Was it “DirectoriesToAlwaysCook” that you added it to?

[/Script/UnrealEd.ProjectPackagingSettings]
+DirectoriesToAlwaysCook=(Path="/Game/Characters/Human_Male")

… like that?

looks like that’s what’s used in my project, and seems to work

i’m pretty sure there’s also a different ini setting for directories to scan but pretty sure AlwaysCook gets included into the package