By the way, how to build the release of UE4Editor for mac, I just build with default setting and the result is debug(UE4Editor Mac Debug)
We don’t have experience with native xcode, just build with Unity3D
By the way, how to build the release of UE4Editor for mac, I just build with default setting and the result is debug(UE4Editor Mac Debug)
We don’t have experience with native xcode, just build with Unity3D