# Can't launch Fortnite separately if UEFN is running since this update

**URL:** <https://forums.unrealengine.com/t/cant-launch-fortnite-separately-if-uefn-is-running-since-this-update/1913596>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [June 23, 2024, 12:07pm UTC](https://forums.unrealengine.com/t/cant-launch-fortnite-separately-if-uefn-is-running-since-this-update/1913596 "2024-06-23T12:07:24Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [November 28, 2024, 2:03pm UTC](https://forums.unrealengine.com/t/cant-launch-fortnite-separately-if-uefn-is-running-since-this-update/1913596/8 "2024-11-28T14:03:17Z")

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hi @Wertandrew @GraemeBB and All.  
You must enable the shortcut in the picture below

 ![UEFNepglShortcut](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/3/a/03a222c7188e229b79ca72c8a3894743781b7078.png)

It would be best if you did this for UEFN and then Fortnite  
All the problems with using DX11 SM5 were solved in

[[Solved] How to fix Fatal Errors in UEFN related to Graphic Cards and Shaders and Derived Data problems - General / Issues and Bug Reporting - Epic Developer Community Forums](https://forums.unrealengine.com/t/solved-how-to-fix-fatal-errors-in-uefn-related-to-graphic-cards-and-shaders-and-derived-data-problems/2080832)

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