# Can't Joining Lobbies Boots Back To Menu(Steam Advanced Lobbies)

**URL:** <https://forums.unrealengine.com/t/cant-joining-lobbies-boots-back-to-menu-steam-advanced-lobbies/2557887>\
**Category:** Multiplayer & Networking\
**Tags:** unreal-engine, CPP, Blueprint, question\
**Created:** [June 15, 2025, 7:17am UTC](https://forums.unrealengine.com/t/cant-joining-lobbies-boots-back-to-menu-steam-advanced-lobbies/2557887 "2025-06-15T07:17:51Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![The0cake](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@The0cake](https://forums.unrealengine.com/u/The0cake)\
**Post date:** [June 17, 2025, 12:56pm UTC](https://forums.unrealengine.com/t/cant-joining-lobbies-boots-back-to-menu-steam-advanced-lobbies/2557887/3 "2025-06-17T12:56:28Z")

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@Rev0verDrive I tried your fix, but unfortunately I’m still getting the same result — I can’t join. 😔  
(My code is similar to the original poster’s.)

Does the player index matter in this case? When we find and join a session, we aren’t connected to any host yet, so index 0 should always refer to the current player controller.

Also, here are some other posts about this issue:

> [@Steam - Listen Server - UE 5.6 - Unable to Join](https://forums.unrealengine.com/t/steam-listen-server-ue-5-6-unable-to-join/2549578):
>
> [2025.06.10-09.18.47:550][381]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: , Name: IpConnection\_2147482239, Driver: Name:PendingNetDriver Def:GameNetDriver IpNetDriver\_2147482302, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID, Channels: 3, Time: 2025.06.10-09.18.47 [2025.06.10-09.18.47:550][381]LogNet: UNetConnection::SendCloseReason: [2025.06.10-09.18.47:550][381]LogNet: - Result=AddressResolutionFailed, ErrorContext="AddressResolutionFailed" [2025.06.10-09.18.47:550][3…

> [@Join Session not working in 5.6 listen server (both steam and EOS)](https://forums.unrealengine.com/t/join-session-not-working-in-5-6-listen-server-both-steam-and-eos/2560472):
>
> Hello, in 5.6 joining session in build game failed on connection to the server by both methods: trying to connect via advanced steam plugin or EOS (dev tool). Creating session and finding sessions works fine. [2025.06.16-14.43.33:863][258]LogSockets: Warning: GetAddressInfo failed to resolve host with error SE\_HOST\_NOT\_FOUND [11001] Always trying to load MainMenu map EOS [2025.06.16-14.43.33:855][258]LogGlobalStatus: UEngine::Browse Started Browse: “EOS:00025b221d9c4558a195d6e72d7e30af:GameN…

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