# Can't input after opening from another level?

**URL:** <https://forums.unrealengine.com/t/cant-input-after-opening-from-another-level/314440>\
**Category:** UI\
**Tags:** Input, open-level, unreal-engine, slate, Widget, question, UMG\
**Created:** [April 9, 2015, 2:48pm UTC](https://forums.unrealengine.com/t/cant-input-after-opening-from-another-level/314440 "2015-04-09T14:48:31Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Oscar\_Cooke-Abbott](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Oscar\_Cooke-Abbott](https://forums.unrealengine.com/u/Oscar_Cooke-Abbott)\
**Post date:** [April 9, 2015, 2:48pm UTC](https://forums.unrealengine.com/t/cant-input-after-opening-from-another-level/314440/1 "2015-04-09T14:48:31Z")

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I have just encountered this problem, which I have never gotten before when using this exact method.

When I open a level from a UMG widget I cannot input anything, not in the level, and not the editor controls either, (ie. escape to stop play in editor)?

[http://i.imgur.com/dwFNSHf.jpg](http://i.imgur.com/dwFNSHf.jpg)

[http://i.imgur.com/duZxD9W.jpg](http://i.imgur.com/duZxD9W.jpg)

It isn’t a problem with the level, as if I open the level in editor everything works fine?

PS. I have tried setting input mode on begin play in the level to be opened, but as I expected it didn’t do anything, as I didn’t think it should.

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [April 9, 2015, 5:33pm UTC](https://forums.unrealengine.com/t/cant-input-after-opening-from-another-level/314440/2 "2015-04-09T17:33:08Z")

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Hello ,

I was able to reproduce the issue that you mentioned above. However, I do not believe that any of the nodes are working outside of their intended functions. The set input UI only node is what is causing you to lose input capabilities (intended). The node usually sets a target for what UI you would like to have sole control over input. You are then removing the only item in your game that can except input. You could try setting the input back to Game and UI just before changing levels. I believe this will allow you normal input capabilities upon switching levels. I hope that this information helps.

Make it a great day

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**Author:** ![Oscar\_Cooke-Abbott](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Oscar\_Cooke-Abbott](https://forums.unrealengine.com/u/Oscar_Cooke-Abbott)\
**Post date:** [April 10, 2015, 8:27am UTC](https://forums.unrealengine.com/t/cant-input-after-opening-from-another-level/314440/3 "2015-04-10T08:27:40Z")

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Yes, that solved the problem completely!

Thankyou very much for your time 😃

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**Author:** ![Adviste](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Adviste](https://forums.unrealengine.com/u/Adviste)\
**Post date:** [November 8, 2025, 2:28pm UTC](https://forums.unrealengine.com/t/cant-input-after-opening-from-another-level/314440/4 "2025-11-08T14:28:28Z")

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Can confirm that this also works for the Chaos Vehicle Controller while switching levels using the “Open Level (by name)” node in 2025, using UE 5.3.

It’s worth adding that I never set the input mode to “UI Only” at any point either. I unfortunately have no idea what the underlying issue is
