i’ve been trying to figure this out for over a day and can’t figure it out on my own. i made a m-16 looking gun in blender. imported it into unreal. i am using version 4.7.1 of the engine. i add the socket and get the gun looking good in the hands. while i am working on my own character i am just using the animation starter pack character. i add the gun into the level and edit the level blueprint. hit play and nothing gun just floats. when i exit i get the following error
Error Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’ from node Attach Actor to Component in blueprint Minimal_Default
I was just following a you tube tutorial to get how to set up the bp and every one i found had it set up this way (see pic) but they were also on older versions. i thought i did something with the importing of my gun model so i tried to just attach something to the socket and everything spits out the same error and nothing attaches. i’ve been able to figure everything out when i encounter a problem but this straight has me stumped. i am still pretty new to this but a lot of stuff is clicking with me pretty well.