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Can't get 4.9 to package for windows


MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: F:\Novartis 4.9\Binaries\Win64\Novartis.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 1713.18 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1713.2339914s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): F:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Binaries\DotNET\UnrealBuildTool.exe Novartis Win64 Development  "F:\Novartis 4.9\Novartis.uproject"  -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2015.09.11-11.47.34.txt' 
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 800
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 50
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPla
MainFrameActions: Packaging (Windows (64-bit)): tform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 347
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1463
MainFrameActions: Packaging (Windows (64-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 114
MainFrameActions: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params) in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 209
MainFrameActions: Packaging (Windows (64-bit)):    at BuildCommand.Execute() in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 37
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 392
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String] CommandLine) in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 360
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param) in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\Program.cs:line 135
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main() in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\Program.cs:line 53
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Can anyone help me make sense of this error?

Hello BlackRang666,

We’d be happy to help you find out why you’re having problems packaging. Can you make a post on the Answerhub about this issue under the Packaging & Development section? When you do this, could you also provide the entire log (Attaching the .txt is fine), your Operating System version, and if this happens with all projects or only one in particular?