I’m using a DK1 with SDK 0.4.2 in direct mode. If in UE4.2 I open the first person blueprint and don’t touch a single setting (I understand that temporal AA doesn’t work well in stereo, but for the sake of troubleshooting), create a standalone build and run it, I get a solid 60fps and everything looks pretty **** good. If I do the EXACT same thing in 4.3-4.5, I get 30fps, exactly half the frame rate. It seems I’m missing something obvious here and for the life of me I can’t figure it out. I’ve tried all the optimization tweaks, built the VR blueprint someone had put together this forum, but if I can get it to run at 60fps through optimization, it looks TERRIBLE, and we’re talking the first person blueprint here. What major change happened after 4.2 that is halving my frame rate when doing IDENTICAL builds in the different versions of the engine?
Thanks in advance,
James