Cant generate unique UV in ue4 4.7.6

thats only a half truth.
If you enable “generate lightmap uv’s” on import, ue4 will use the innitial texture uv-set to generate a lightmap out of it for channel 1.

But as I stated before, its wise to create your own lightmap. (and even then its occasionally smart to let ue4 re-assemble it if you change your lightmap size)