You dont actually dont need to make two different uv-maps, but its highly recommended.
you need to set the “lightmap coordinate index” (last option on your image) to 1. atm its overriding the texture uv-map.
You dont actually dont need to make two different uv-maps, but its highly recommended.
you need to set the “lightmap coordinate index” (last option on your image) to 1. atm its overriding the texture uv-map.