# Can't edit or break post-process settings

**URL:** <https://forums.unrealengine.com/t/cant-edit-or-break-post-process-settings/338264>\
**Category:** Rendering\
**Tags:** Post-Processing, unreal-engine, Blueprint, question, structs\
**Created:** [November 12, 2015, 2:55pm UTC](https://forums.unrealengine.com/t/cant-edit-or-break-post-process-settings/338264 "2015-11-12T14:55:55Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![anonymous\_user\_c0687f281](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c0687f281](https://forums.unrealengine.com/u/anonymous_user_c0687f281)\
**Post date:** [November 12, 2015, 2:55pm UTC](https://forums.unrealengine.com/t/cant-edit-or-break-post-process-settings/338264/1 "2015-11-12T14:55:55Z")

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It doesn’t seem possible to edit or even get individual post-process-settings in 4.9.2 for me:

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/9/b/79b916862d4142748c15104e5e49130758210b15.png)  
 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/7/7/377f5e4bf59daa997859fc747c4e20cfcd06e245.png)  
All I get is an empty node…

It’s the same when using an unbounded post processing volume:

![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/d/e/4dea1fea033650fa003908691787944f4ed3f071.png)

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [November 12, 2015, 6:05pm UTC](https://forums.unrealengine.com/t/cant-edit-or-break-post-process-settings/338264/2 "2015-11-12T18:05:29Z")

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Hi ,

I was able to reproduce this on my end and have entered a bug report, UE-23266, to be assessed by the development staff.

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**Author:** ![anonymous\_user\_c0687f281](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c0687f281](https://forums.unrealengine.com/u/anonymous_user_c0687f281)\
**Post date:** [November 13, 2015, 9:04am UTC](https://forums.unrealengine.com/t/cant-edit-or-break-post-process-settings/338264/3 "2015-11-13T09:04:53Z")

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Ok, but is there any other way to change PP settings now during runtime now…?

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [November 13, 2015, 3:33pm UTC](https://forums.unrealengine.com/t/cant-edit-or-break-post-process-settings/338264/4 "2015-11-13T15:33:02Z")

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Unfortunately at present I do not know of any workarounds. I will continue to try to find a solution while this is in assessment and will post back here if I find a potential workaround.

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**Author:** ![anonymous\_user\_c0687f281](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c0687f281](https://forums.unrealengine.com/u/anonymous_user_c0687f281)\
**Post date:** [November 13, 2015, 4:56pm UTC](https://forums.unrealengine.com/t/cant-edit-or-break-post-process-settings/338264/5 "2015-11-13T16:56:11Z")

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Ok, thank you.

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**Author:** ![rob.never9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rob.never9](https://forums.unrealengine.com/u/rob.never9)\
**Post date:** [December 11, 2015, 4:06pm UTC](https://forums.unrealengine.com/t/cant-edit-or-break-post-process-settings/338264/6 "2015-12-11T16:06:52Z")

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Select your Make/Break PostProcessingSettings node, and in it’s properties it seems that you have to check every posprocessing property you want to show up in the node. If you just create a new make/break node it gives you no input/output pins. You actually have to checkmark every one you need. Not sure if it used to be different, i’m on 4.10.1

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**Author:** ![anonymous\_user\_c0687f281](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c0687f281](https://forums.unrealengine.com/u/anonymous_user_c0687f281)\
**Post date:** [December 14, 2015, 5:45pm UTC](https://forums.unrealengine.com/t/cant-edit-or-break-post-process-settings/338264/7 "2015-12-14T17:45:46Z")

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That’s actually a very good solution. But this doesn’t work if you just split the pin directly on the node. In this case I would suggest to create a split-node automatically or to create a comment. Looks just broken right now.
