# Can't destroy replicated actor

**URL:** <https://forums.unrealengine.com/t/cant-destroy-replicated-actor/831981>\
**Category:** Blueprint\
**Tags:** Destroy, Replication, Destroy-Actor, unreal-engine, Multiplayer, Blueprint, question\
**Created:** [March 29, 2023, 12:29pm UTC](https://forums.unrealengine.com/t/cant-destroy-replicated-actor/831981 "2023-03-29T12:29:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![JustChickNugget](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/justchicknugget/32/987506_2.png) [@JustChickNugget](https://forums.unrealengine.com/u/JustChickNugget)\
**Post date:** [March 29, 2023, 12:29pm UTC](https://forums.unrealengine.com/t/cant-destroy-replicated-actor/831981/1 "2023-03-29T12:29:27Z")

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Hi, I can’t destroy my actor when it’s replicated. But I noticed that I can’t destroy it using interface function even if I use server and/or multicast replication. I am using my interface for interacting. If I don’t use interface function and use custom event the actor destroys. Why?

 ![Снимок экрана 2023-03-29 192428](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/6/e/f6ea48e385c2af4f44046975c7f5c0a41473fd88.png)  
 ![Снимок экрана 2023-03-29 192442](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/9/3/c937288bf3eed6c05ce09790f64989de5faf44b6.png)
