Can't deploy after 4.5.1 update

Hi,
I’m trying to deploy my project same way as week ago, but facing such problem in deployment process:

Project.Cook: ********** COOK COMMAND COMPLETED **********
InternalUtils.SafeFileExists: SafeFileExists C:\Rickert\Projects\Rickws\space_prototype\space_prototype.uproject=True
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists C:\Rickert\Projects\Rickws\space_prototype\space_prototype.uproject=True
InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Alanir\Desktop\test\WindowsNoEditor
Project.LogDeploymentContext: Deployment Context **************
Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditor
Project.LogDeploymentContext: RawProjectPath = C:\Rickert\Projects\Rickws\space_prototype\space_prototype.uproject
Project.LogDeploymentContext: IsCodeBasedUprojectFile = True
Project.LogDeploymentContext: DedicatedServer = False
Project.LogDeploymentContext: Stage = True
Project.LogDeploymentContext: StageTargetPlatform = Win64
Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.5
Project.LogDeploymentContext: ProjectRoot = C:\Rickert\Projects\Rickws\space_prototype
Project.LogDeploymentContext: PlatformDir = Win64
Project.LogDeploymentContext: StageProjectRoot = C:\Users\Alanir\Desktop\test\WindowsNoEditor\space_prototype
Project.LogDeploymentContext: ShortProjectName = space_prototype
Project.LogDeploymentContext: StageDirectory = C:\Users\Alanir\Desktop\test\WindowsNoEditor
Project.LogDeploymentContext: SourceRelativeProjectRoot = space_prototype
Project.LogDeploymentContext: RelativeProjectRootForStage = space_prototype
Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = space_prototype
Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../space_prototype/space_prototype.uproject
Project.LogDeploymentContext: RuntimeRootDir = C:\Users\Alanir\Desktop\test\WindowsNoEditor
Project.LogDeploymentContext: RuntimeProjectRootDir = C:\Users\Alanir\Desktop\test\WindowsNoEditor\space_prototype
Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
Project.LogDeploymentContext: PakFileInternalRoot = ../../../
Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
Project.LogDeploymentContext: End Deployment Context **************
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Ogg\Win64 *.dll True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Ogg\Win64 *.dll True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Ogg\Win64 *.pdb True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Ogg\Win64 *.pdb True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Ogg\Win64 *.map True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Ogg\Win64 *.map True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Vorbis\Win64 *.dll True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Vorbis\Win64 *.dll True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Vorbis\Win64 *.pdb True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Vorbis\Win64 *.pdb True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Vorbis\Win64 *.map True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Vorbis\Win64 *.map True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.dll True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.dll True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.pdb True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.pdb True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.map True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.map True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.dll True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.dll True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.pdb True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.pdb True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.map True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.map True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Content\Localization\ICU * True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Content\Localization\ICU * True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Rickert\Projects\Rickws\space_prototype\Binaries\Win64 space_prototype.exe True
InternalUtils.FindFiles: FindFiles C:\Rickert\Projects\Rickws\space_prototype\Binaries\Win64 space_prototype.exe True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Rickert\Projects\Rickws\space_prototype\Binaries\Win64 space_prototype.pdb True
InternalUtils.FindFiles: FindFiles C:\Rickert\Projects\Rickws\space_prototype\Binaries\Win64 space_prototype.pdb True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Rickert\Projects\Rickws\space_prototype\Binaries\Win64 space_prototype.map True
InternalUtils.FindFiles: FindFiles C:\Rickert\Projects\Rickws\space_prototype\Binaries\Win64 space_prototype.map True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Build build.properties False
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Build build.properties False
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Intermediate\UAT\WindowsNoEditor UE4CommandLine.txt False
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Intermediate\UAT\WindowsNoEditor UE4CommandLine.txt False
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Config * True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Config * True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Content\Slate * True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Content\Slate * True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Content\Localization\Engine\en *.locres True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Content\Localization\Engine\en *.locres True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Plugins *.uplugin True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Plugins *.uplugin True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Rickert\Projects\Rickws\space_prototype *.uproject False
InternalUtils.FindFiles: FindFiles C:\Rickert\Projects\Rickws\space_prototype *.uproject False
InternalUtils.SafeFindFiles: SafeFindFiles C:\Rickert\Projects\Rickws\space_prototype\Config * True
InternalUtils.FindFiles: FindFiles C:\Rickert\Projects\Rickws\space_prototype\Config * True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Rickert\Projects\Rickws\space_prototype\Content\.\ * True
InternalUtils.FindFiles: FindFiles C:\Rickert\Projects\Rickws\space_prototype\Content\.\ * True
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationTool: Can't deploy C:\Rickert\Projects\Rickws\space_prototype\Content\Audio\Explosion01.uasset; it was supposed to start with C:\Rickert\Projects\Rickws\space_prototype\Content\.\
Stacktrace:    ? DeploymentContext.StageFiles(StagedFileType FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName)
   ? Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
   ? Project.CopyBuildToStagingDirectory(ProjectParams Params)
   ? BuildCookRun.DoBuildCookRun(ProjectParams Params)
   ? BuildCommand.Execute()
   ? AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
   ? AutomationTool.Automation.Process(String[] CommandLine)
   ? AutomationTool.Program.MainProc(Object Param)
   ? AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
   ? AutomationTool.Program.Main()
Program.Main: ERROR: Can't deploy C:\Rickert\Projects\Rickws\space_prototype\Content\Audio\Explosion01.uasset; it was supposed to start with C:\Rickert\Projects\Rickws\space_prototype\Content\.\
ProcessManager.KillAll: Trying to kill 0 spawned processes.
Program.Main: AutomationTool exiting with ExitCode=1
Domain_ProcessExit
ProcessManager.KillAll: Trying to kill 0 spawned processes.
copying UAT log files...
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED

I’m trying to build through frontend in Development configuration.

Howdy Alanir,

Thank you for reporting this issue. I have just ran a quick test to try and repro the issue but have been unsuccessful so far. I had a simple first person template, had the session frontend on Development, and have run across no errors thus far. Would there be any additional steps needed to reproduce this issue?

Could you also include your DXdiag and additional log files associated with this issue?

Thanks and have a great day!

I will. But how it could be? What’s the cause? I don’t even undestand where to dig.

I should admit again: this problem appear right after hotfix 4.5.1
What have you changed in path verification process? How could I diagnose problem? I understand that starter content works perfectly, but I have here a 3 months of work and broken iterations, 'cause UE won’t deploy my project, not starter content.

dxdiag file in attachment, but I can’t undestand how it could be helpful in solving this issue.

link text

I’ll answer to my question by my own. I’m surprised, that developer’s team didn’t really know where to search the problem.

Project Settings → Packaging
In old times, there was just Directories to always cook, but now there are: Additional Asset Directories to Cook, Additional Non-Asset Directories to Package, Additional Non-Asset Directories to copy

In old times we’ve got two elemnts in section Directories to always cook:

blueprints

./

Historical experiments.

After hotfix this two elemts were separated to different categories:
Additional Asset Directories to Cook and Additional Non-Asset Directories to Package

So, I’ve just removed the second one (./ - actually no need at this moment)

Glad to hear that you have found out what was causing the issue.

Have a great day!