Hi,
I’m trying to deploy my project same way as week ago, but facing such problem in deployment process:
Project.Cook: ********** COOK COMMAND COMPLETED **********
InternalUtils.SafeFileExists: SafeFileExists C:\Rickert\Projects\Rickws\space_prototype\space_prototype.uproject=True
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists C:\Rickert\Projects\Rickws\space_prototype\space_prototype.uproject=True
InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Alanir\Desktop\test\WindowsNoEditor
Project.LogDeploymentContext: Deployment Context **************
Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditor
Project.LogDeploymentContext: RawProjectPath = C:\Rickert\Projects\Rickws\space_prototype\space_prototype.uproject
Project.LogDeploymentContext: IsCodeBasedUprojectFile = True
Project.LogDeploymentContext: DedicatedServer = False
Project.LogDeploymentContext: Stage = True
Project.LogDeploymentContext: StageTargetPlatform = Win64
Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.5
Project.LogDeploymentContext: ProjectRoot = C:\Rickert\Projects\Rickws\space_prototype
Project.LogDeploymentContext: PlatformDir = Win64
Project.LogDeploymentContext: StageProjectRoot = C:\Users\Alanir\Desktop\test\WindowsNoEditor\space_prototype
Project.LogDeploymentContext: ShortProjectName = space_prototype
Project.LogDeploymentContext: StageDirectory = C:\Users\Alanir\Desktop\test\WindowsNoEditor
Project.LogDeploymentContext: SourceRelativeProjectRoot = space_prototype
Project.LogDeploymentContext: RelativeProjectRootForStage = space_prototype
Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = space_prototype
Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../space_prototype/space_prototype.uproject
Project.LogDeploymentContext: RuntimeRootDir = C:\Users\Alanir\Desktop\test\WindowsNoEditor
Project.LogDeploymentContext: RuntimeProjectRootDir = C:\Users\Alanir\Desktop\test\WindowsNoEditor\space_prototype
Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
Project.LogDeploymentContext: PakFileInternalRoot = ../../../
Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
Project.LogDeploymentContext: End Deployment Context **************
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Ogg\Win64 *.dll True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Ogg\Win64 *.dll True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Ogg\Win64 *.pdb True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Ogg\Win64 *.pdb True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Ogg\Win64 *.map True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Ogg\Win64 *.map True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Vorbis\Win64 *.dll True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Vorbis\Win64 *.dll True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Vorbis\Win64 *.pdb True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Vorbis\Win64 *.pdb True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Vorbis\Win64 *.map True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\Vorbis\Win64 *.map True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.dll True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.dll True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.pdb True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.pdb True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.map True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.map True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.dll True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.dll True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.pdb True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.pdb True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.map True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.map True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Content\Localization\ICU * True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Content\Localization\ICU * True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Rickert\Projects\Rickws\space_prototype\Binaries\Win64 space_prototype.exe True
InternalUtils.FindFiles: FindFiles C:\Rickert\Projects\Rickws\space_prototype\Binaries\Win64 space_prototype.exe True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Rickert\Projects\Rickws\space_prototype\Binaries\Win64 space_prototype.pdb True
InternalUtils.FindFiles: FindFiles C:\Rickert\Projects\Rickws\space_prototype\Binaries\Win64 space_prototype.pdb True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Rickert\Projects\Rickws\space_prototype\Binaries\Win64 space_prototype.map True
InternalUtils.FindFiles: FindFiles C:\Rickert\Projects\Rickws\space_prototype\Binaries\Win64 space_prototype.map True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Build build.properties False
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Build build.properties False
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Intermediate\UAT\WindowsNoEditor UE4CommandLine.txt False
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Intermediate\UAT\WindowsNoEditor UE4CommandLine.txt False
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Config * True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Config * True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Content\Slate * True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Content\Slate * True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Content\Localization\Engine\en *.locres True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Content\Localization\Engine\en *.locres True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.5\Engine\Plugins *.uplugin True
InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.5\Engine\Plugins *.uplugin True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Rickert\Projects\Rickws\space_prototype *.uproject False
InternalUtils.FindFiles: FindFiles C:\Rickert\Projects\Rickws\space_prototype *.uproject False
InternalUtils.SafeFindFiles: SafeFindFiles C:\Rickert\Projects\Rickws\space_prototype\Config * True
InternalUtils.FindFiles: FindFiles C:\Rickert\Projects\Rickws\space_prototype\Config * True
InternalUtils.SafeFindFiles: SafeFindFiles C:\Rickert\Projects\Rickws\space_prototype\Content\.\ * True
InternalUtils.FindFiles: FindFiles C:\Rickert\Projects\Rickws\space_prototype\Content\.\ * True
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationTool: Can't deploy C:\Rickert\Projects\Rickws\space_prototype\Content\Audio\Explosion01.uasset; it was supposed to start with C:\Rickert\Projects\Rickws\space_prototype\Content\.\
Stacktrace: ? DeploymentContext.StageFiles(StagedFileType FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName)
? Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
? Project.CopyBuildToStagingDirectory(ProjectParams Params)
? BuildCookRun.DoBuildCookRun(ProjectParams Params)
? BuildCommand.Execute()
? AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
? AutomationTool.Automation.Process(String[] CommandLine)
? AutomationTool.Program.MainProc(Object Param)
? AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
? AutomationTool.Program.Main()
Program.Main: ERROR: Can't deploy C:\Rickert\Projects\Rickws\space_prototype\Content\Audio\Explosion01.uasset; it was supposed to start with C:\Rickert\Projects\Rickws\space_prototype\Content\.\
ProcessManager.KillAll: Trying to kill 0 spawned processes.
Program.Main: AutomationTool exiting with ExitCode=1
Domain_ProcessExit
ProcessManager.KillAll: Trying to kill 0 spawned processes.
copying UAT log files...
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED
I’m trying to build through frontend in Development configuration.