Cant currently bind multiple groom assets to a skeletal mesh

I have created a bear character with multiple alembic groom assets so that I control localised colour and thickness values.

This all works fine until I try to bind the multiple grooms to my skeletal mesh.

As is stands it appears that only one groom may be correctly bound at at a time. The subsequent binds result in no animation on that groom.

I appreciate that this is still at very early stage of release, but it would be great to get this functionality added soon.

I’m having the same problem, I couldn’t bind multiple grooms on the skeletal mesh :frowning: