I have created a bear character with multiple alembic groom assets so that I control localised colour and thickness values.
This all works fine until I try to bind the multiple grooms to my skeletal mesh.
As is stands it appears that only one groom may be correctly bound at at a time. The subsequent binds result in no animation on that groom.
I appreciate that this is still at very early stage of release, but it would be great to get this functionality added soon.