# Can't create Weight-Blended Layer info in 5.7.2

**URL:** <https://forums.unrealengine.com/t/cant-create-weight-blended-layer-info-in-5-7-2/2694751>\
**Category:** Issues and Bug Reporting\
**Tags:** landscape-painting, unreal-engine, Landscape, editor\
**Created:** [January 25, 2026, 9:26am UTC](https://forums.unrealengine.com/t/cant-create-weight-blended-layer-info-in-5-7-2/2694751 "2026-01-25T09:26:06Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![JundRaptor](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JundRaptor](https://forums.unrealengine.com/u/JundRaptor)\
**Post date:** [January 25, 2026, 9:26am UTC](https://forums.unrealengine.com/t/cant-create-weight-blended-layer-info-in-5-7-2/2694751/1 "2026-01-25T09:26:06Z")

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### Summary

There is no dropdown to select Weight-Blended Layer when creating Landscape Paint Layer Info in UE5.7.2. It automatically defaults to Non-Weight Blended Layer.

### Please select what you are reporting on:

Creative

### What Type of Bug are you experiencing?

UI/Tools

### Steps to Reproduce

Go to Landscape Editor \> Paint. Create a new Target layer and click the plus icon to create Layer Info.

### Expected Result

UI should provide an option for creating a Weight-Blended Layer when creating Layer Info.

### Observed Result

There is no option to create a Layer Info that uses Weight-Blended Layer.

### Platform(s)

Windows 11

### Upload an image

 ![Unreal Engine 5 Screenshot 2026.01.25 - 03.57.19.26 - Copy.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/e/f/fef13098a244cfec665d54035ac61419919836ac.png)  
 ![Unreal Engine 5 Screenshot 2026.01.25 - 04.18.03.65.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/c/c/fccfcd106f958287862dbac972e0946cf0269673.png)

### Additional Notes

First image shows the dropdown working in 5.6.1.  
Second image shows that there is no dropdown in 5.7.2. It automatically tries to create a Non-Weight Blended Layer. There is no caret to indicate a dropdown.

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<div class="post-metadata">

**Author:** ![JundRaptor](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JundRaptor](https://forums.unrealengine.com/u/JundRaptor)\
**Post date:** [January 25, 2026, 10:57pm UTC](https://forums.unrealengine.com/t/cant-create-weight-blended-layer-info-in-5-7-2/2694751/2 "2026-01-25T22:57:29Z")

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As an update to this, 5.7.2 is also missing the ability to change the Target Layer sort type and to hide unused layers. Why are features being removed with new engine updates?

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**Author:** ![Jonathan.Bard](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jonathan.Bard](https://forums.unrealengine.com/u/Jonathan.Bard)\
**Post date:** [January 26, 2026, 3:35am UTC](https://forums.unrealengine.com/t/cant-create-weight-blended-layer-info-in-5-7-2/2694751/3 "2026-01-26T03:35:52Z")

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Weight-blended layers have not been removed. The option is simply not exposed from the landscape editor at creation-time but can be changed within the layer info asset at an time by changing the “Weight Blending Method” parameter. The change has been made in order to streamline the editor mode UX and make the workflow more similar to other generic assets. There has been a problem with the release notes in 5.7 unfortunately and the change describing these modifications has been omitted and the documentation team is still in the process of documenting the new options.  
You can also define which type of weight blending will be chosen by default for your project when creating a new layer info asset. Go to the projects settings, in Engine - Landscape, you can set the “Target Layer Default Blend Method” to the value you prefer.

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**Author:** ![Jonathan.Bard](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jonathan.Bard](https://forums.unrealengine.com/u/Jonathan.Bard)\
**Post date:** [January 26, 2026, 3:40am UTC](https://forums.unrealengine.com/t/cant-create-weight-blended-layer-info-in-5-7-2/2694751/4 "2026-01-26T03:40:34Z")

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This has not been removed, simply moved one row down, next to the Filter Target Layers, since it was a better location, UX-wise, since these are essentially display options, rather than layer management options, where they were before.  
Unlike the blend method options, this was properly indicated in the [landscape release notes](https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-5-7-release-notes#landscape) :

- UX improvements:

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**Author:** ![XDanglesaurX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@XDanglesaurX](https://forums.unrealengine.com/u/XDanglesaurX)\
**Post date:** [March 17, 2026, 10:59pm UTC](https://forums.unrealengine.com/t/cant-create-weight-blended-layer-info-in-5-7-2/2694751/5 "2026-03-17T22:59:53Z")

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Thanks for this! Fixed it perfectly!

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**Author:** ![JundRaptor](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JundRaptor](https://forums.unrealengine.com/u/JundRaptor)\
**Post date:** [March 22, 2026, 11:30pm UTC](https://forums.unrealengine.com/t/cant-create-weight-blended-layer-info-in-5-7-2/2694751/6 "2026-03-22T23:30:05Z")

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This is correct. Weight blending options have been moved to the Landscape Layer assets.

It would be nice to be able to select blending modes through the Landscape Mode window, instead of having to cycle through each layer asset after creation.

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [July 24, 2026, 9:27am UTC](https://forums.unrealengine.com/t/cant-create-weight-blended-layer-info-in-5-7-2/2694751/7 "2026-07-24T09:27:05Z")

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