# Can't Create project with C++

**URL:** <https://forums.unrealengine.com/t/cant-create-project-with-c/1198563>\
**Category:** C++\
**Tags:** unreal-engine, question\
**Created:** [June 14, 2023, 3:07am UTC](https://forums.unrealengine.com/t/cant-create-project-with-c/1198563 "2023-06-14T03:07:42Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![badger\_and\_fox](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@badger\_and\_fox](https://forums.unrealengine.com/u/badger_and_fox)\
**Post date:** [June 14, 2023, 9:29am UTC](https://forums.unrealengine.com/t/cant-create-project-with-c/1198563/5 "2023-06-14T09:29:43Z")

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For now, this solution worked for me

> [@MetaHumanProjectUtilities Error on Compile](https://forums.unrealengine.com/t/metahumanprojectutilities-error-on-compile/1198242/10):
>
> Deleting the module section from the plugin in ‘Engine/Plugins/Bridge/Bridge.uplugin’ allows me to recompile and use Quixel still. { "Name": "MetaHumanProjectUtilities", "Type": "Editor", "LoadingPhase": "PostDefault", "PlatformAllowList": ["Win64", "Mac", "Linux"] }

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