Ah!! Thank you so much vitaliiboilo! I thought it was probably something overlooked and stupid like that. It was the generated_body macros or unreal header tool causing the problem because they just go by your folder structure and don’t check for digits when they make up define names. I will post that issue in the Unreal support to make them aware of it. I was pulling my hair out thinking it was my code.
Thanks again, I was at a stop because I was using that base folder, and even if I made a new project, it would have the same problem.