# Can't Child Actor to move with the meshes animations

**URL:** <https://forums.unrealengine.com/t/cant-child-actor-to-move-with-the-meshes-animations/1505148>\
**Category:** Programming & Scripting\
**Tags:** child-actor-componen, unreal-engine, question\
**Created:** [December 8, 2023, 6:28am UTC](https://forums.unrealengine.com/t/cant-child-actor-to-move-with-the-meshes-animations/1505148 "2023-12-08T06:28:35Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![drewjohnson71](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@drewjohnson71](https://forums.unrealengine.com/u/drewjohnson71)\
**Post date:** [December 8, 2023, 6:28am UTC](https://forums.unrealengine.com/t/cant-child-actor-to-move-with-the-meshes-animations/1505148/1 "2023-12-08T06:28:35Z")

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I can’t figure out how to get the beard (child actor component) and mustache (groom component) to move with the mesh. They are both parented to the mesh

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/6/f/d6f91a912411054a205a3fb6136f79fecfbfbb31.jpeg)

I suspect the issue might have something to do with how I have the character set up… the Mesh is a head… the “armor mesh” is the body… I bought these beard assets and copied exactly how the blueprint had them in the example (in the asset there is a third person character BP with the beard on there) - but can’t replicate it and I’m guessing my mesh is the issue… my mesh uses the default UE skeleton

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/8/1/a814e188477007a4a91da76cb429041434ea7b77.png)

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**Author:** ![Zssork](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zssork/32/629783_2.png) [@Zssork](https://forums.unrealengine.com/u/Zssork)\
**Post date:** [December 8, 2023, 11:20am UTC](https://forums.unrealengine.com/t/cant-child-actor-to-move-with-the-meshes-animations/1505148/2 "2023-12-08T11:20:57Z")

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You have to attach it to a socket or bone. In the child component you can find that in the properties.

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**Author:** ![drewjohnson71](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@drewjohnson71](https://forums.unrealengine.com/u/drewjohnson71)\
**Post date:** [December 8, 2023, 5:01pm UTC](https://forums.unrealengine.com/t/cant-child-actor-to-move-with-the-meshes-animations/1505148/3 "2023-12-08T17:01:53Z")

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Hey @Zssork  
It says “cannot change socket on inherited components” any idea on how to get around that?

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**Author:** ![Zssork](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zssork/32/629783_2.png) [@Zssork](https://forums.unrealengine.com/u/Zssork)\
**Post date:** [December 9, 2023, 10:27am UTC](https://forums.unrealengine.com/t/cant-child-actor-to-move-with-the-meshes-animations/1505148/4 "2023-12-09T10:27:28Z")

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The component needs to be directly under the sceletal mesh. You have Point\_1 in between and then Beard. So either set the parent socket in the Point\_1 scene component or move the Beard to be directly under your mesh then it should work

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**Author:** ![drewjohnson71](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@drewjohnson71](https://forums.unrealengine.com/u/drewjohnson71)\
**Post date:** [December 10, 2023, 7:56pm UTC](https://forums.unrealengine.com/t/cant-child-actor-to-move-with-the-meshes-animations/1505148/5 "2023-12-10T19:56:17Z")

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Thanks for trying to help w/ this - appreciate it  
But i’m still getting the same issue. Even with both Beard Set and Mustache parented directly to the mesh.“Cannot change socket on inherited components”.

Any other ideas?

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/8/c/b8cc9d68b5907d5db3572dcc35668bb1f8e220ef.jpeg)

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**Author:** ![drewjohnson71](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@drewjohnson71](https://forums.unrealengine.com/u/drewjohnson71)\
**Post date:** [December 11, 2023, 1:34am UTC](https://forums.unrealengine.com/t/cant-child-actor-to-move-with-the-meshes-animations/1505148/6 "2023-12-11T01:34:56Z")

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For anyone else having this issue - here is the solution - just put in this in your construction script!  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/2/1/921844ab0cfb3dc27d9690f7551d2147018d4ff5.png)

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [January 10, 2024, 1:34am UTC](https://forums.unrealengine.com/t/cant-child-actor-to-move-with-the-meshes-animations/1505148/7 "2024-01-10T01:34:57Z")

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