Engine: 4.22 from git (but the same happens on 4.23)
Project: Pure blueprint project
Building: WindowsClient & WindowsServer
Result: Build successful
Then I activate “EditorScriptingUtilities” plugin (or any other plugin) and try building again.
Result: ERROR: Client target not found! (see log hatebin for full trace)
So ok, I add correct Targets to the Source folder (this being a pure bp project, they don’t link to any modules: example) and build again.
Result: a bunch of unresolved external symbols
Full log here: hatebin
Question: is it at all possible (in a source engine) to build a Client/Server of a pure blueprint project that relies on engine plugins?