lol
Apologies for not having mentioned I’m running Windows 7 Enterprise 64bit.
I’ve never set up remote building. I build on the same machine I develop on.
Windows 64bit packages fine after I did the following:
- “Generate Visual Studio Project Files” by right-clicking the sln, and then double-clicked it to open it in VS2015
- Built it succesfully in VS2015
- In UE4 editor File > Package Project > Windows 64-bit
Here are the failing logs for the respective platforms:
(I used File > Package Project > “teh platform”, to package each.)
[Android Multi][1]
[HTML5][2]
Edit:
I don’t even have an Iphone to test on. So, if I may, I won’t mess with it.
I installed Itunes but there were some other issues with packaging it, so I’m going to skip Iphone for now.
99168-ddtest(androidmulti).log (32 KB)
[2]: 99156-html5(firefoxnightly).txt (318 KB)