Can't bind to progress bar

Nooby here trying out stuff. I have a Widget Competent attached to Pawn character (Peg_Person), called Pawn_Stats. The Pawn is posssessed by an AIController. The AIController has a deplete hunger function within it (which seems to work on print string). The widget blueprint, I created a binding for the pawn stats which casts to AIController to get the hunger stats / that by 100, and returns the value. But my progress bar, keeps starting at zero.

Could someone help me with my disconnect here. Because even though I’m pulling the right variable, and its says its 100. The bar starts off like return value is zero.

Thanks.