My goal is to attach static mesh in Actor A to another static mesh in Actor B in particular socket witch I was already created. “Attach to Component” function gives me nothing (screen attached).
//There is no Cast failing, so the problem is not there.
Can you try to save the reference of your first Cast and see if it works?
I did… And it gave me nothing. Turns out I’ve cleared those variables earlier in code and I need to move attach function before the part where I clear variables. Now it works fine. Thanks