# Can't assign Apex Cloth in UE16.3

**URL:** <https://forums.unrealengine.com/t/cant-assign-apex-cloth-in-ue16-3/402627>\
**Category:** Asset Creation\
**Tags:** apex-cloth, unreal-engine, question\
**Created:** [August 24, 2017, 1:16pm UTC](https://forums.unrealengine.com/t/cant-assign-apex-cloth-in-ue16-3/402627 "2017-08-24T13:16:00Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_6c3092491](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6c3092491](https://forums.unrealengine.com/u/anonymous_user_6c3092491)\
**Post date:** [August 24, 2017, 1:16pm UTC](https://forums.unrealengine.com/t/cant-assign-apex-cloth-in-ue16-3/402627/1 "2017-08-24T13:16:00Z")

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Hi,  
I have a problem when i try to assign an .apx to a material in UE 16.3 from Maya 2016.5.  
_**Error: failed to generate skinning data, found conincident vertices in triangle […]**_  
I’ve follow a simple tutorial of a flag, but even if i follow all the instruction it doesn’t work.
