I have a set of particle systems in my map, and I have auto activate unchecked as I want to call them at a specific time. However no matter what I use, whether it be toggle active, set auto activate to true, set active, etc. it doesn’t activate the emitter. Do particle systems not work with level blueprints?
You should post your blueprint setup so we can understand it a little bit better.
I’m simply plugging in a particle reference into an activate node. Not much else to show, which is why it’s baffling as to how this isn’t working. Unless the particles are set to autoactivate from the get go, they simply do not activate. I even tried spawning new particles in the same location, same effect.