# Can't achieve correct shading on \[Lighting Quick Start Guide\]

**URL:** <https://forums.unrealengine.com/t/cant-achieve-correct-shading-on-lighting-quick-start-guide/352235>\
**Category:** Rendering\
**Tags:** unreal-engine, Lighting, question\
**Created:** [March 30, 2016, 9:43am UTC](https://forums.unrealengine.com/t/cant-achieve-correct-shading-on-lighting-quick-start-guide/352235 "2016-03-30T09:43:12Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [March 30, 2016, 12:01pm UTC](https://forums.unrealengine.com/t/cant-achieve-correct-shading-on-lighting-quick-start-guide/352235/2 "2016-03-30T12:01:29Z")

</div>

Hi,

The lightmap resolution of the meshes, especially the floor, need to be increased. The default lightmap resolution is 64, but will need to be higher. Try something around 128, 256, or 512.

You can use the Override Lightmap Resolution option in the Details Panel when you select the mesh. This will override it for that particular mesh and not all instances.

For additional information you can see a Wiki troubleshooting guide for lighting that I had put together a while back:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

I hope this helps.

Tim

---

_[View the full topic](https://forums.unrealengine.com/t/cant-achieve-correct-shading-on-lighting-quick-start-guide/352235)._
