# Cannot use SetRelativeLocation() on a mesh: it does not replicate correctly over the network

**URL:** <https://forums.unrealengine.com/t/cannot-use-setrelativelocation-on-a-mesh-it-does-not-replicate-correctly-over-the-network/406070>\
**Category:** Multiplayer & Networking\
**Tags:** Networking, unreal-engine, question\
**Created:** [October 3, 2017, 2:12pm UTC](https://forums.unrealengine.com/t/cannot-use-setrelativelocation-on-a-mesh-it-does-not-replicate-correctly-over-the-network/406070 "2017-10-03T14:12:57Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_7ded3ed9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_7ded3ed9](https://forums.unrealengine.com/u/anonymous_user_7ded3ed9)\
**Post date:** [October 3, 2017, 2:12pm UTC](https://forums.unrealengine.com/t/cannot-use-setrelativelocation-on-a-mesh-it-does-not-replicate-correctly-over-the-network/406070/1 "2017-10-03T14:12:57Z")

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This is covered in [Mesh SetRelativeLocation is not working in network - Programming & Scripting - Epic Developer Community Forums](https://answers.unrealengine.com/questions/222168/index.html), and also [Unreal Engine Issues and Bug Tracker (UE-20681)](https://issues.unrealengine.com/issue/UE-20681).

We have a couple of affected systems where we have to use annoying workarounds. Can you consider re-opening this bug?

Thanks,

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**Author:** ![EggMenace](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EggMenace](https://forums.unrealengine.com/u/EggMenace)\
**Post date:** [November 13, 2022, 12:08pm UTC](https://forums.unrealengine.com/t/cannot-use-setrelativelocation-on-a-mesh-it-does-not-replicate-correctly-over-the-network/406070/2 "2022-11-13T12:08:19Z")

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I just got done going crazy over this issue. It seems as though I’ve solved it. Works on a ListenServer/Clients setup in the editor. I haven’t tried it on a running build yet. Don’t have a partner to test with at the moment. TLDR try setting the ACharacter FVector variable BaseTranslatinOffset before or after you GetMesh()-\>SetRelativeLocation() [https://forums.unrealengine.com/t/c-setrelativelocation-for-multiplayer-on-a-component-for-custom-positions-like-prone/689743?u=eggmenace](https://forums.unrealengine.com/t/c-setrelativelocation-for-multiplayer-on-a-component-for-custom-positions-like-prone/689743)
