# Cannot turn collisions off of UEFN Epic made Fortnite props

**URL:** <https://forums.unrealengine.com/t/cannot-turn-collisions-off-of-uefn-epic-made-fortnite-props/2340984>\
**Category:** Issues and Bug Reporting\
**Tags:** pc, windows, bug, collisions, fortnite-creative, unreal-editor-for-fortnite, UEFN, fixed, Collision, bug-report, editor, fortnite\
**Created:** [February 18, 2025, 3:08am UTC](https://forums.unrealengine.com/t/cannot-turn-collisions-off-of-uefn-epic-made-fortnite-props/2340984 "2025-02-18T03:08:23Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![hoskijdev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hoskijdev](https://forums.unrealengine.com/u/hoskijdev)\
**Post date:** [February 18, 2025, 3:08am UTC](https://forums.unrealengine.com/t/cannot-turn-collisions-off-of-uefn-epic-made-fortnite-props/2340984/1 "2025-02-18T03:08:23Z")

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### Summary

Any collision channel changes on the Static Mesh Component of an Epic Games made Fortnite prop do not work in game.  
Additionally, the stopgap “No Collision” option to turn off all collisions on an Epic made Fortnite prop does not work correctly.

It is weird because this is only an issue with Epic made Fortnite props.  
Custom imported assets, and static mesh component collision channels of blueprints work correctly.

The only work around I can think of is to rip assets from the game and make blueprints for each item.  
Epic even suggests doing this as a solution for using Epic Games made Fortnite props with Scene Graph (for now).

Please fix this long standing, well documented and previously reported bug. I do not want to have to resort to ripping Fortnite assets ☹

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Assets

### Steps to Reproduce

1. Drag any FortniteGame.FortPlaysetPropItemDefintion prop into the scene.
2. Either change the collision channel to “No Collision” on the instance’s StaticMeshComponent, or, check “No Collision” under the “Mesh” category on the instance.
3. Start the game.

### Expected Result

The player or collision object type should pass through the prop (not collide).

### Observed Result

The player or collision object type collide with the prop, but ONLY while moving (walking/crouching/jumping. Looking around is fine). Collisions seem to rapidly turn on and off, resulting in “glitchy” movement and the incorrect collision behaviour.

### Platform(s)

Windows 10/11, pc

### Additional Notes

> [@Props, StaticMeshComponent Collision Presets to NoCollision, but in the game collision working](https://forums.unrealengine.com/t/props-staticmeshcomponent-collision-presets-to-nocollision-but-in-the-game-collision-working/1234999):
>
> We have set the collision presets in the StaticMeshComponent to NoCollision. When I check the UEFN viewport, both PlayerCollision and Show Collision are showing as “None,” which is expected. However, in the Fortnite game view, I can see that the player is hitting with the collider. I am puzzled by this inconsistency because what I see in the Editor viewport’s Physics view should be the same as what appears in the actual game.

> [@No Collision in Prop Mesh is not working, same for setting Collision Presets to "NoCollision" for Fortnite items](https://forums.unrealengine.com/t/no-collision-in-prop-mesh-is-not-working-same-for-setting-collision-presets-to-nocollision-for-fortnite-items/1803945):
>
> Reference ID cac2dabd-45ff-be54-5617-7dacee0f7d44 Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Assets Summary Whenever I load in objects from the Fortnite Content Manager folders and enable the option “No Collision” in the instance prop settings, it still has a Collision, but behaves different. It makes you glitch on top of it. I have tried restarting the game as well, not working. Also if you go into the mesh itself and set the Co…

> [@The props without collisions don't work as expected](https://forums.unrealengine.com/t/the-props-without-collisions-dont-work-as-expected/1851178):
>
> Please select what you are reporting on: Creative What Type of Bug are you experiencing? Assets Summary All without collision objects including: Elemental Cubes Gallery A and B Underworld Styx Water Gallery No Collision Gallery Cubes of Waterfall Gallery Visualizer Gallery and Visualizer Gallery Xtra Large Have a collision and bug the player when they pass over it Steps to Reproduce Place the accessories I mentioned above and move your character to the accessory. Expected Result When play…

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**Author:** ![PowerShiftGames](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@PowerShiftGames](https://forums.unrealengine.com/u/PowerShiftGames)\
**Post date:** [February 19, 2025, 10:12pm UTC](https://forums.unrealengine.com/t/cannot-turn-collisions-off-of-uefn-epic-made-fortnite-props/2340984/2 "2025-02-19T22:12:55Z")

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The same thing is happening to me with the Swamp Nature Gallery. I checked no collisions, which didn’t work. I went into the static mesh and changed the collision to NoCollision, but after pushing, it changed it back to custom.

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**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [February 20, 2025, 2:24pm UTC](https://forums.unrealengine.com/t/cannot-turn-collisions-off-of-uefn-epic-made-fortnite-props/2340984/3 "2025-02-20T14:24:10Z")

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Posting the old ticket here for tracking. We were unable to reproduce this here, but we’ll take another look. I’ll let you know if we need more info. FORT-861812

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**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [February 20, 2025, 2:38pm UTC](https://forums.unrealengine.com/t/cannot-turn-collisions-off-of-uefn-epic-made-fortnite-props/2340984/4 "2025-02-20T14:38:32Z")

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Could we get a video of what you’re seeing @hoskijdev?

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**Author:** ![hoskijdev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hoskijdev](https://forums.unrealengine.com/u/hoskijdev)\
**Post date:** [February 22, 2025, 4:40am UTC](https://forums.unrealengine.com/t/cannot-turn-collisions-off-of-uefn-epic-made-fortnite-props/2340984/5 "2025-02-22T04:40:27Z")

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Thanks for the quick reply @Flak. Here is a video of the issue. (skip to 2:00 for in game testing)

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/2/3/72350c0f5798f2cae49fb159bf97a559367da36f.webp "UEFN prop collision bug") ](https://vimeo.com/1059204235)

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**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [February 22, 2025, 12:52pm UTC](https://forums.unrealengine.com/t/cannot-turn-collisions-off-of-uefn-epic-made-fortnite-props/2340984/7 "2025-02-22T12:52:55Z")

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Thank you so much, @hoskijdev

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**Author:** ![hoskijdev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hoskijdev](https://forums.unrealengine.com/u/hoskijdev)\
**Post date:** [March 8, 2025, 7:06am UTC](https://forums.unrealengine.com/t/cannot-turn-collisions-off-of-uefn-epic-made-fortnite-props/2340984/8 "2025-03-08T07:06:10Z")

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Hey @Flak 👋  
Is there any update on whether someone is looking at this?  
Being able to turn off collisions for some props is really critical for the map I’m making.  
Here is another report from the past if it helps:

> [@The "No Collision" parameter for Fortnite Props is not functioning.](https://forums.unrealengine.com/t/the-no-collision-parameter-for-fortnite-props-is-not-functioning/2095914):
>
> Summary As the title suggests, enabling the “No Collision” parameter on Creative Props provided as Fortnite assets does not work. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Assets Steps to Reproduce 1, Place a Creative Prop from the Fortnite folder into the level. 2, Enable “No Collision” in the Details tab. 3, Start the session and check the collision. Expected Result The ideal outcome is for collision to be disabled. Observ…

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**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [March 8, 2025, 11:18am UTC](https://forums.unrealengine.com/t/cannot-turn-collisions-off-of-uefn-epic-made-fortnite-props/2340984/9 "2025-03-08T11:18:21Z")

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Checking on status.

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [March 8, 2025, 11:22am UTC](https://forums.unrealengine.com/t/cannot-turn-collisions-off-of-uefn-epic-made-fortnite-props/2340984/10 "2025-03-08T11:22:18Z")

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It is still being investigated.

Ticket: FORT-861812 - You can follow here: [The props without collisions don't work as expected - #11 by Bug-Reporter](https://forums.unrealengine.com/t/the-props-without-collisions-dont-work-as-expected/1851178/11)

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<div class="post-metadata">

**Author:** ![hoskijdev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hoskijdev](https://forums.unrealengine.com/u/hoskijdev)\
**Post date:** [April 12, 2025, 3:57am UTC](https://forums.unrealengine.com/t/cannot-turn-collisions-off-of-uefn-epic-made-fortnite-props/2340984/13 "2025-04-12T03:57:54Z")

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Just checked up on this today. The collisions still behave incorrectly, the same as in the video I posted a month ago. @Flak Is there anything I can do to help or give more info?

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**Author:** ![hoskijdev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hoskijdev](https://forums.unrealengine.com/u/hoskijdev)\
**Post date:** [July 16, 2025, 4:20am UTC](https://forums.unrealengine.com/t/cannot-turn-collisions-off-of-uefn-epic-made-fortnite-props/2340984/14 "2025-07-16T04:20:28Z")

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With the 36.20 update, a fortnite prop’s “no collision” checkbox on the instance once dragged into the editor has been fixed and works correctly. Thank you.

- However, a blueprint class “building prop”, inherited static mesh (SM) component’s collision channels still do not work correctly.

- In addition, a blueprint class “building prop”, class defaults “No pawn collision” checkbox still does not work (and probably the rest too). Checking them still produces the same glitchy collision behaviour, regardless of the inherited SM’s collision channel preset.

It’s annoying because if you use the workaround, the SM with no collisions is not the interited SM and you cannot access it and its properties in code.

The issue clearly lies in the parent class (building prop) not enabling collision presets on the SM, as it does work with non-inherited SM’s.

Collision presets are very important! The base game has over 110 of them and uses them all the time. I know they eventually want to depreciate blueprints in favor of scene graph, but it would be nice to have consistency across all of their systems (this is not an issue in Unreal Engine).

 ![incorrect01](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/a/a/baad0f59640de6e2298621d499af398f71b7362e.jpeg)  
 ![incorrect02](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/5/9/359c888534334c2f1c443ea515417f1715188f48.jpeg)  
 ![workAround](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/8/c/b8c30c945b1b8280aab6308e810ca08a5ec2db3c.jpeg)

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [August 17, 2025, 3:09am UTC](https://forums.unrealengine.com/t/cannot-turn-collisions-off-of-uefn-epic-made-fortnite-props/2340984/15 "2025-08-17T03:09:15Z")

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This topic was automatically closed after 180 days. New replies are no longer allowed.

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [January 27, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/cannot-turn-collisions-off-of-uefn-epic-made-fortnite-props/2340984/17 "2026-01-27T20:00:39Z")

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FORT-888943 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 41.00.
