I’ve imported some fbx files using
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
TArray<UObject*> ImportedObjects = AssetToolsModule.Get().ImportAssets(files, myPackageName);
I cast them to UStaticMesh and apply materials without problem etc
UStaticMesh* sm=Cast(ImportedObjects[m]);
But this two values are ignored ie
sm->LightMapResolution = 128;
sm->LightMapCoordinateIndex = 1;
When I open it on the editor coordinate index has been reset to 0 and lightmap resolution to 64 (default values)
I tried several things like
sm->Build();
sm->SaveConfig();
But I had no luck, I’m driving totally nuts with this.