Hello guys. I’m trying to go through the UMG UI Designer Tutorial here. I’m trying to bind the progress bar to my character’s health variable, but it’s not visible.
Here’s the code for my health variable:
UPROPERTY(BlueprintReadWrite, EditAnywhere) int32 health;
I don’t think there’s any thing wrong there.
As you can see in the screenshot below, I cannot access the property that I exposed in my code. What am I doing wrong?