I try to use montage and root motion in my multiplayer game to implement a function that play a root motion animation when someone is stunned.
if the client application is on: I hit the pawn, pawn can play the root motion animation and other client can find the movement(from root motion).
if I killed the client application: I hit the pawn, this pawn does not move in other client. I also checked dedicated sever log , this pawn does not play montage on server. I I reconnect this client to server. this pawn will play montage after CharacterOnPossessedBy.
Any idea to resolve my problem, please?
Thanks in advance!
Best regards.