cannot play an audio_player_device initialized in a class.

The device initialized in the class is not played when it is called

Entity := class<abstract>():
    DefaultAttackSound : audio_player_device = audio_player_device{} 
    @editable DefaultSound : audio_player_device = audio_player_device{}

    Damaged(PTA : ?player)<suspends>:void=
            DefaultAttackSound.Play() #works fine
            DefaultSound.Play() #just dont play
MainLogic := class<unique>(creative_device):
    @editable Sound : audio_player_device = audio_player_device{}

    F():void=
        C := Entity{DefaultAttackSound := SusSound}
        C.Damaged(...)

Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative