# Cannot package if common ui plugin is enabled

**URL:** <https://forums.unrealengine.com/t/cannot-package-if-common-ui-plugin-is-enabled/1181914>\
**Category:** Blueprint\
**Tags:** unreal-engine, question\
**Created:** [May 29, 2023, 5:22am UTC](https://forums.unrealengine.com/t/cannot-package-if-common-ui-plugin-is-enabled/1181914 "2023-05-29T05:22:55Z")\
**Posts on this page:** 9\
**Page:** 1

<div class="post-metadata">

**Author:** ![seb-le-dingue](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@seb-le-dingue](https://forums.unrealengine.com/u/seb-le-dingue)\
**Post date:** [May 29, 2023, 5:22am UTC](https://forums.unrealengine.com/t/cannot-package-if-common-ui-plugin-is-enabled/1181914/1 "2023-05-29T05:22:55Z")

</div>

Hello, I get PackagingResults: Error: Unknown Error in UE5.2 if some plugins are activated. The Common UI plugin and Niagara UI renderer are problematic.

I created a new project blueprint, third person template, without these plugins the package works perfectly. I can play the game.

I package for windows only, I have visual studio 2022 installed with these modules enabled (see screenshot)

 ![VisualStudio2022ModulesInstall](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/8/c/08c3d12425390d09f2b8e6acb6ac4f5851be8d5f.jpeg)

I really need these 2 plugins, and I guess in the future I might need to use other plugins. I need help please

---

<div class="post-metadata">

**Author:** ![KryogenicGames](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kryogenicgames/32/1201049_2.png) [@KryogenicGames](https://forums.unrealengine.com/u/KryogenicGames)\
**Post date:** [May 29, 2023, 6:33am UTC](https://forums.unrealengine.com/t/cannot-package-if-common-ui-plugin-is-enabled/1181914/2 "2023-05-29T06:33:41Z")

</div>

without any more details its hard to tell. do you have anything in the log?

---

<div class="post-metadata">

**Author:** ![seb-le-dingue](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@seb-le-dingue](https://forums.unrealengine.com/u/seb-le-dingue)\
**Post date:** [May 29, 2023, 7:00am UTC](https://forums.unrealengine.com/t/cannot-package-if-common-ui-plugin-is-enabled/1181914/3 "2023-05-29T07:00:25Z")

</div>

Thank you for the answer. Yes here is the full log. If more detail is needed let me know.

LogInit: Display: Loading recent project file: …/…/…/…/…/Nephilim/Nephilim.uproject  
LogStats: Stats thread started at 1.334033  
LogPluginManager: Adding extension module BinkMediaPlayer from BinkMedia\_HoloLens to BinkMedia  
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’  
LogInit: Session CrashGUID \>====================================================  
Session CrashGUID \> UECC-Windows-C80CC70D43741AE80C643C84139034C7  
Session CrashGUID \>====================================================  
LogConfig: Display: Loading TVOS ini files took 0.13 seconds  
LogConfig: Display: Loading HoloLens ini files took 0.10 seconds  
LogConfig: Display: Loading LinuxArm64 ini files took 0.10 seconds  
LogConfig: Display: Loading IOS ini files took 0.13 seconds  
LogConfig: Display: Loading Unix ini files took 0.10 seconds  
LogConfig: Display: Loading Linux ini files took 0.10 seconds  
LogConfig: Display: Loading Android ini files took 0.11 seconds  
LogConfig: Display: Loading Mac ini files took 0.10 seconds  
LogConfig: Display: Loading VulkanPC ini files took 0.01 seconds  
LogConfig: Display: Loading Windows ini files took 0.02 seconds  
LogPluginManager: Mounting Engine plugin Bridge  
LogPluginManager: Mounting Engine plugin EnhancedInput  
LogPluginManager: Found config from plugin[EnhancedInput] Input  
LogPluginManager: Mounting Engine plugin FastBuildController  
LogPluginManager: Mounting Engine plugin MeshPainting  
LogPluginManager: Mounting Engine plugin TraceUtilities  
LogPluginManager: Mounting Engine plugin XGEController  
LogPluginManager: Mounting Engine plugin CameraShakePreviewer  
LogPluginManager: Mounting Engine plugin OodleNetwork  
LogPluginManager: Mounting Engine plugin GameplayCameras  
LogPluginManager: Mounting Engine plugin InterchangeEditor  
LogPluginManager: Mounting Engine plugin Interchange  
LogPluginManager: Mounting Engine plugin AlembicImporter  
LogPluginManager: Mounting Engine plugin ActorSequence  
LogPluginManager: Mounting Engine plugin LevelSequenceEditor  
LogPluginManager: Mounting Engine plugin TemplateSequence  
LogPluginManager: Mounting Engine plugin SequencerScripting  
LogPluginManager: Mounting Engine plugin InterchangeTests  
LogPluginManager: Mounting Engine plugin DatasmithContent  
LogPluginManager: Mounting Engine plugin GLTFExporter  
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller  
LogPluginManager: Mounting Engine plugin VariantManager  
LogPluginManager: Mounting Engine plugin VariantManagerContent  
LogPluginManager: Mounting Engine plugin ActorLayerUtilities  
LogPluginManager: Mounting Engine plugin AndroidFileServer  
LogPluginManager: Mounting Engine plugin AndroidPermission  
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector  
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer  
LogPluginManager: Mounting Engine plugin AppleImageUtils  
LogPluginManager: Mounting Engine plugin AppleMoviePlayer  
LogPluginManager: Mounting Engine plugin ArchVisCharacter  
LogPluginManager: Mounting Engine plugin AudioCapture  
LogPluginManager: Mounting Engine plugin AssetTags  
LogPluginManager: Mounting Engine plugin AudioSynesthesia  
LogPluginManager: Mounting Engine plugin AudioWidgets  
LogPluginManager: Mounting Engine plugin CableComponent  
LogPluginManager: Mounting Engine plugin ChunkDownloader  
LogPluginManager: Mounting Engine plugin CustomMeshComponent  
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector  
LogPluginManager: Mounting Engine plugin GeometryProcessing  
LogPluginManager: Mounting Engine plugin GeometryCache  
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging  
LogPluginManager: Mounting Engine plugin GooglePAD  
LogPluginManager: Mounting Engine plugin InputDebugging  
LogPluginManager: Found config from plugin[InputDebugging] Input  
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector  
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector  
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary  
LogPluginManager: Mounting Engine plugin Metasound  
LogPluginManager: Mounting Engine plugin MeshModelingToolset  
LogPluginManager: Mounting Engine plugin MobilePatchingUtils  
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent  
LogPluginManager: Mounting Engine plugin PropertyAccessEditor  
LogPluginManager: Mounting Engine plugin ResonanceAudio  
LogPluginManager: Mounting Engine plugin SignificanceManager  
LogPluginManager: Mounting Engine plugin SoundFields  
LogPluginManager: Mounting Engine plugin Synthesis  
LogPluginManager: Mounting Engine plugin WaveTable  
LogPluginManager: Mounting Engine plugin WebMMoviePlayer  
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector  
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer  
LogPluginManager: Mounting Engine plugin AutomationUtils  
LogPluginManager: Mounting Engine plugin BackChannel  
LogPluginManager: Mounting Engine plugin ChaosCaching  
LogPluginManager: Mounting Engine plugin ChaosCloth  
LogPluginManager: Mounting Engine plugin ChaosClothEditor  
LogPluginManager: Mounting Engine plugin ChaosEditor  
LogPluginManager: Mounting Engine plugin ChaosNiagara  
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin  
LogPluginManager: Mounting Engine plugin ChaosUserDataPT  
LogPluginManager: Mounting Engine plugin CharacterAI  
LogPluginManager: Mounting Engine plugin CommonUI  
LogPluginManager: Mounting Engine plugin Dataflow  
LogPluginManager: Mounting Engine plugin Fracture  
LogPluginManager: Mounting Engine plugin FullBodyIK  
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin  
LogPluginManager: Mounting Engine plugin GeometryFlow  
LogPluginManager: Mounting Engine plugin MeshLODToolset  
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp  
LogPluginManager: Mounting Engine plugin OpenImageDenoise  
LogPluginManager: Mounting Engine plugin PlanarCut  
LogPluginManager: Mounting Engine plugin PlatformCrypto  
LogPluginManager: Mounting Engine plugin ProxyLODPlugin  
LogPluginManager: Mounting Engine plugin PythonScriptPlugin  
LogPluginManager: Mounting Engine plugin SkeletalReduction  
LogPluginManager: Mounting Engine plugin ToolPresets  
LogPluginManager: Mounting Engine plugin UVEditor  
LogPluginManager: Mounting Engine plugin OnlineBase  
LogPluginManager: Mounting Engine plugin OnlineServices  
LogPluginManager: Mounting Engine plugin OnlineSubsystem  
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull  
LogPluginManager: Mounting Engine plugin AnimationData  
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils  
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary  
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis  
LogPluginManager: Mounting Engine plugin ControlRig  
LogPluginManager: Mounting Engine plugin Niagara  
LogPluginManager: Mounting Engine plugin ControlRigSpline  
LogPluginManager: Mounting Engine plugin IKRig  
LogPluginManager: Mounting Engine plugin TcpMessaging  
LogPluginManager: Mounting Engine plugin AISupport  
LogPluginManager: Mounting Engine plugin UdpMessaging  
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor  
LogPluginManager: Mounting Engine plugin AnimationSharing  
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess  
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess  
LogPluginManager: Mounting Engine plugin DumpGPUServices  
LogPluginManager: Mounting Engine plugin GitSourceControl  
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess  
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess  
LogPluginManager: Mounting Engine plugin PerforceSourceControl  
LogPluginManager: Mounting Engine plugin PixWinPlugin  
LogPluginManager: Mounting Engine plugin PlasticSourceControl  
LogPluginManager: Mounting Engine plugin PluginUtils  
LogPluginManager: Mounting Engine plugin PropertyAccessNode  
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess  
LogPluginManager: Mounting Engine plugin RenderDocPlugin  
LogPluginManager: Mounting Engine plugin SubversionSourceControl  
LogPluginManager: Mounting Engine plugin TextureFormatOodle  
LogPluginManager: Mounting Engine plugin TraceDataFilters  
LogPluginManager: Mounting Engine plugin UObjectPlugin  
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess  
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess  
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess  
LogPluginManager: Mounting Engine plugin Paper2D  
LogPluginManager: Mounting Engine plugin Takes  
LogPluginManager: Mounting Engine plugin AssetManagerEditor  
LogPluginManager: Mounting Engine plugin BlueprintHeaderView  
LogPluginManager: Mounting Engine plugin ChangelistReview  
LogPluginManager: Mounting Engine plugin CryptoKeys  
LogPluginManager: Mounting Engine plugin CurveEditorTools  
LogPluginManager: Mounting Engine plugin DataValidation  
LogPluginManager: Mounting Engine plugin EditorDebugTools  
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities  
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions  
LogPluginManager: Mounting Engine plugin FacialAnimation  
LogPluginManager: Mounting Engine plugin GameplayTagsEditor  
LogPluginManager: Mounting Engine plugin GeometryMode  
LogPluginManager: Mounting Engine plugin GLTFImporter  
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching  
LogPluginManager: Mounting Engine plugin MaterialAnalyzer  
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard  
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode  
LogPluginManager: Mounting Engine plugin AndroidMedia  
LogPluginManager: Mounting Engine plugin PluginBrowser  
LogPluginManager: Mounting Engine plugin SequencerAnimTools  
LogPluginManager: Mounting Engine plugin SpeedTreeImporter  
LogPluginManager: Mounting Engine plugin StylusInput  
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities  
LogPluginManager: Mounting Engine plugin AvfMedia  
LogPluginManager: Mounting Engine plugin ImgMedia  
LogPluginManager: Mounting Engine plugin MediaCompositing  
LogPluginManager: Mounting Engine plugin MediaPlate  
LogPluginManager: Mounting Engine plugin MediaPlayerEditor  
LogPluginManager: Mounting Engine plugin WebMMedia  
LogPluginManager: Mounting Engine plugin WmfMedia  
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS  
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource  
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource  
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource  
LogPluginManager: Mounting Engine plugin LightMixer  
LogPluginManager: Mounting Engine plugin ObjectMixer  
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/TraceUtilities/Content/’ mounted to ‘/TraceUtilities/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/CommonUI/Content/’ mounted to ‘/CommonUI/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryFlow/Content/’ mounted to ‘/GeometryFlow/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshLODToolset/Content/’ mounted to ‘/MeshLODToolset/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/UVEditor/Content/’ mounted to ‘/UVEditor/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GLTFImporter/Content/’ mounted to ‘/GLTFImporter/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ModelingToolsEditorMode/Content/’ mounted to ‘/ModelingToolsEditorMode/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’  
SourceControl: Revision control is disabled  
SourceControl: Revision control is disabled  
SourceControl: Revision control is disabled  
LogInit: Using libcurl 7.83.1  
LogInit: - built for Windows  
LogInit: - supports SSL with OpenSSL/1.1.1n  
LogInit: - supports HTTP deflate (compression) using libz 1.2.12  
LogInit: - other features:  
LogInit: CURL\_VERSION\_SSL  
LogInit: CURL\_VERSION\_LIBZ  
LogInit: CURL\_VERSION\_IPV6  
LogInit: CURL\_VERSION\_ASYNCHDNS  
LogInit: CURL\_VERSION\_LARGEFILE  
LogInit: CurlRequestOptions (configurable via config and command line):  
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate  
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy  
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections  
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host  
LogInit: - LocalHostAddr = Default  
LogInit: - BufferSize = 65536  
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467  
LogOnline: OSS: Created online subsystem instance for: NULL  
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]  
LogWindows: Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)  
LogWindows: File ‘WinPixGpuCapturer.dll’ does not exist  
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.  
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]  
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.  
LogInit: ExecutableName: UnrealEditor.exe  
LogInit: Build: ++UE5+Release-5.2-CL-25360045  
LogInit: Engine Version: 5.2.0-25360045+++UE5+Release-5.2  
LogInit: Compatible Engine Version: 5.2.0-25360045+++UE5+Release-5.2  
LogInit: Net CL: 25360045  
LogInit: OS: Windows 10 (21H2) [10.0.19044.2965] (), CPU: AMD Ryzen 5 5600X 6-Core Processor , GPU: NVIDIA GeForce RTX 3060  
LogInit: Compiled (64-bit): May 5 2023 22:17:22  
LogInit: Architecture: x64  
LogInit: Compiled with Visual C++: 19.29.30148.00  
LogInit: Build Configuration: Development  
LogInit: Branch Name: ++UE5+Release-5.2  
LogInit: Command Line:  
LogInit: Base Directory: F:/UNREAL ENGINE/UE\_5.2/Engine/Binaries/Win64/  
LogInit: Allocator: Mimalloc  
LogInit: Installed Engine Build: 1  
LogDevObjectVersion: Number of dev versions registered: 35  
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10  
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0  
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4  
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40  
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37  
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3  
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0  
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0  
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20  
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0  
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45  
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13  
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3  
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1  
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3  
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17  
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15  
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1  
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1  
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 83  
LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10  
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 6  
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10  
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1  
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10  
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41  
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1  
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1  
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1  
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 104  
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41  
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8  
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0  
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2  
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1  
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.  
LogInit: Object subsystem initialized  
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]  
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created  
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created  
LogConfig: CVar [[LogNamedEventFilters:Frame \*]] deferred - dummy variable created  
LogConfig: Set CVar [[r.setres:1280x720]]  
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created  
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created  
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created  
LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]]  
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]  
LogConfig: Set CVar [[r.VSync:0]]  
LogConfig: Set CVar [[r.RHICmdBypass:0]]  
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]  
LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM\_DefaultCalibrationColor.PPM\_DefaultCalibrationColor]] deferred - dummy variable created  
LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM\_DefaultCalibrationGrayscale.PPM\_DefaultCalibrationGrayscale]] deferred - dummy variable created  
LogConfig: Set CVar [[r.GPUCrashDebugging:0]]  
LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created  
LogConfig: Set CVar [[r.ReflectionMethod:1]]  
LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]  
LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]  
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]  
LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]  
LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]  
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]  
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]  
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]  
LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]  
LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]  
LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]  
LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]  
LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]  
LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]  
LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]  
LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]  
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]  
LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]  
LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]  
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]  
LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]  
LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created  
LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]  
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default\_\_SoundBase]] deferred - dummy variable created  
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default\_\_MaterialInterface]] deferred - dummy variable created  
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default\_\_DeviceProfileManager]] deferred - dummy variable created  
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]  
LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]  
LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]  
LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]  
LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]  
LogConfig: Set CVar [[gc.AllowParallelGC:1]]  
LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]  
LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]  
LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]  
LogConfig: Set CVar [[gc.CreateGCClusters:1]]  
LogConfig: Set CVar [[gc.MinGCClusterSize:5]]  
LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]  
LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]  
LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]  
LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]  
LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]  
LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]  
LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]  
LogConfig: Set CVar [[gc.PendingKillEnabled:1]]  
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]  
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created  
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created  
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]  
LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created  
LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created  
LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created  
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]  
LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]  
LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]  
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]  
LogConfig: Set CVar [[r.FXAA.Quality:4]]  
LogConfig: Set CVar [[r.TemporalAA.Quality:2]]  
LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]  
LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]  
LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]  
LogConfig: Set CVar [[r.TSR.History.GrandReprojection:0]]  
LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]  
LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created  
LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]  
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]  
LogConfig: Set CVar [[r.LightFunctionQuality:1]]  
LogConfig: Set CVar [[r.ShadowQuality:5]]  
LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]  
LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]  
LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]  
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]  
LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]  
LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]  
LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]  
LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]  
LogConfig: Set CVar [[r.VolumetricFog:1]]  
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]  
LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]  
LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]  
LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]  
LogConfig: Set CVar [[r.CapsuleShadows:1]]  
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]  
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]  
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]  
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]  
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]  
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]  
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]  
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]  
LogConfig: Set CVar [[r.DistanceFieldAO:1]]  
LogConfig: Set CVar [[r.AOQuality:2]]  
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]  
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]  
LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]  
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]  
LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]  
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]  
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]  
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]  
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]  
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]  
LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]  
LogConfig: Set CVar [[r.SSR.Quality:3]]  
LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]  
LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]  
LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]  
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]  
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]  
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]  
LogConfig: Set CVar [[r.MotionBlurQuality:4]]  
LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]  
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]  
LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]  
LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]  
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]  
LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]  
LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]  
LogConfig: Set CVar [[r.LensFlareQuality:2]]  
LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]  
LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]  
LogConfig: Set CVar [[r.BloomQuality:5]]  
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]  
LogConfig: Set CVar [[r.FastBlurThreshold:100]]  
LogConfig: Set CVar [[r.Upscale.Quality:3]]  
LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]  
LogConfig: Set CVar [[r.LightShaftQuality:1]]  
LogConfig: Set CVar [[r.Filter.SizeScale:1]]  
LogConfig: Set CVar [[r.Tonemapper.Quality:5]]  
LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]  
LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]  
LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]  
LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]  
LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]  
LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]  
LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]  
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]  
LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]  
LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]  
LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]  
LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]  
LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]  
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]  
LogConfig: Set CVar [[r.Streaming.MipBias:0]]  
LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]  
LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]  
LogConfig: Set CVar [[r.Streaming.Boost:1]]  
LogConfig: Set CVar [[r.MaxAnisotropy:8]]  
LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]  
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]  
LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]  
LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]  
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]  
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]  
LogConfig: Set CVar [[r.RefractionQuality:2]]  
LogConfig: Set CVar [[r.SceneColorFormat:4]]  
LogConfig: Set CVar [[r.DetailMode:2]]  
LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]  
LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]  
LogConfig: Set CVar [[r.SSS.Scale:1]]  
LogConfig: Set CVar [[r.SSS.SampleSet:2]]  
LogConfig: Set CVar [[r.SSS.Quality:1]]  
LogConfig: Set CVar [[r.SSS.HalfRes:0]]  
LogConfig: Set CVar [[r.SSGI.Quality:3]]  
LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]  
LogConfig: Set CVar [[r.ParticleLightQuality:2]]  
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]  
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]  
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]  
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]  
LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]  
LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created  
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]  
LogConfig: Set CVar [[foliage.DensityScale:1.0]]  
LogConfig: Set CVar [[grass.DensityScale:1.0]]  
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]  
LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]  
LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]  
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]  
LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created  
LogConfig: Set CVar [[r.AnisotropicMaterials:1]]  
LogRHI: Using Default RHI: D3D12  
LogRHI: Using Highest Feature Level of D3D12: SM6  
LogRHI: Loading RHI module D3D12RHI  
LogD3D12RHI: Aftermath initialized  
LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).  
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.  
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 (VendorId: 10de, DeviceId: 2504, SubSysId: 250410de, Revision: 00a1  
LogD3D12RHI: Max supported Feature Level 12\_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported  
LogD3D12RHI: Adapter has 12129MB of dedicated video memory, 0MB of dedicated system memory, and 8155MB of shared system memory, 1 output[s]  
LogD3D12RHI: Driver Version: 531.29 (internal:31.0.15.3129, unified:531.29)  
LogD3D12RHI: Driver Date: 3-8-2023  
LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000  
LogD3D12RHI: Max supported Feature Level 12\_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported  
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8155MB of shared system memory, 0 output[s]  
LogD3D12RHI: DirectX Agility SDK runtime found.  
LogD3D12RHI: Chosen D3D12 Adapter Id = 0  
LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.  
LogInit: Selected Device Profile: [WindowsEditor]  
LogHAL: Display: Platform has ~ 16 GB [17102356480 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)  
LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]  
LogDeviceProfileManager: Going up to parent DeviceProfile []  
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [Scalability]  
LogConfig: Set CVar [[r.ViewDistanceScale:10.0]]  
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [Scalability]  
LogConfig: Set CVar [[r.FXAA.Quality:5]]  
LogConfig: Set CVar [[r.TSR.History.R11G11B10:0]]  
LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]]  
LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created  
LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [Scalability]  
LogConfig: Set CVar [[r.Shadow.MaxResolution:4096]]  
LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:4096]]  
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0]]  
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:4]]  
LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]]  
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:8192]]  
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:16]]  
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:8]]  
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:16]]  
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:8]]  
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@Cine] File [Scalability]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:1000]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:8]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:16]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:.5]]  
LogConfig: CVar [[r.Lumen.Reflections.Foliage:1]] deferred - dummy variable created  
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:4]]  
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:16]]  
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:1000]]  
LogConfig: Applying CVar settings from Section [ReflectionQuality@Cine] File [Scalability]  
LogConfig: Set CVar [[r.SSR.Quality:4]]  
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:1]]  
LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [Scalability]  
LogConfig: Set CVar [[r.GTAO.Numangles:4]]  
LogConfig: Set CVar [[r.DepthOfFieldQuality:4]]  
LogConfig: Set CVar [[r.RenderTargetPoolMin:1000]]  
LogConfig: Set CVar [[r.LensFlareQuality:3]]  
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:100]]  
LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]]  
LogConfig: Set CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]]  
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]]  
LogConfig: Set CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]]  
LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]]  
LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [Scalability]  
LogConfig: Set CVar [[r.Streaming.PoolSize:3000]]  
LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [Scalability]  
LogConfig: Set CVar [[r.SSGI.Quality:4]]  
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]]  
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:8.0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:256.0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]]  
LogConfig: CVar [[fx.Niagara.QualityLevel:4]] deferred - dummy variable created  
LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [Scalability]  
LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [Scalability]  
LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:1]]  
LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:8]]  
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:8]]  
LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created  
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]  
LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]  
LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]  
LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]  
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]  
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/seble/AppData/Local/UnrealEngine/5.2/Saved/Config/WindowsEditor/Editor.ini]  
LogInit: Computer: DESKTOP-GO7UK34  
LogInit: User: seble  
LogInit: CPU Page size=4096, Cores=6  
LogInit: High frequency timer resolution =10.000000 MHz  
LogMemory: Memory total: Physical=15.9GB (16GB approx)  
LogMemory: Platform Memory Stats for WindowsEditor  
LogMemory: Process Physical Memory: 500.75 MB used, 511.95 MB peak  
LogMemory: Process Virtual Memory: 485.26 MB used, 485.26 MB peak  
LogMemory: Physical Memory: 5211.12 MB used, 11098.95 MB free, 16310.08 MB total  
LogMemory: Virtual Memory: 9643.98 MB used, 26666.09 MB free, 36310.08 MB total  
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”  
LogWindows: WindowsPlatformFeatures enabled  
LogInit: Physics initialised using underlying interface: Chaos  
LogInit: Using OS detected language (fr-FR).  
LogInit: Using OS detected locale (fr-FR).  
LogTextLocalizationManager: No specific localization for ‘fr-FR’ exists, so ‘fr’ will be used for the language.  
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Editor/fr/Editor.locres’ could not be opened for reading!  
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/EditorTutorials/fr/EditorTutorials.locres’ could not be opened for reading!  
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Keywords/fr/Keywords.locres’ could not be opened for reading!  
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Category/fr/Category.locres’ could not be opened for reading!  
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/ToolTips/fr/ToolTips.locres’ could not be opened for reading!  
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/PropertyNames/fr/PropertyNames.locres’ could not be opened for reading!  
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Engine/fr/Engine.locres’ could not be opened for reading!  
LogWindowsTextInputMethodSystem: Available input methods:  
LogWindowsTextInputMethodSystem: - Français (France) - (Keyboard).  
LogWindowsTextInputMethodSystem: Activated input method: Français (France) - (Keyboard).  
LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0  
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0  
LogRHI: Using Default RHI: D3D12  
LogRHI: Using Highest Feature Level of D3D12: SM6  
LogRHI: Loading RHI module D3D12RHI  
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.  
LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.  
LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6  
LogWindows: Attached monitors:  
LogWindows: resolution: 1920x1080, work area: (0, 0) → (1920, 1020), device: ‘\.\DISPLAY1’ [PRIMARY]  
LogWindows: Found 1 attached monitors.  
LogWindows: Gathering driver information using Windows Setup API  
LogRHI: RHI Adapter Info:  
LogRHI: Name: NVIDIA GeForce RTX 3060  
LogRHI: Driver Version: 531.29 (internal:31.0.15.3129, unified:531.29)  
LogRHI: Driver Date: 3-8-2023  
LogD3D12RHI: GPU DeviceId: 0x2504 (for the marketing name, search the web for “GPU Device Id”)  
LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off  
LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled  
LogD3D12RHI: Emitting draw events for PIX profiling.  
LogD3D12RHI: [Aftermath] Aftermath enabled and primed  
LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled  
LogD3D12RHI: ID3D12Device1 is supported.  
LogD3D12RHI: ID3D12Device2 is supported.  
LogD3D12RHI: ID3D12Device3 is supported.  
LogD3D12RHI: ID3D12Device4 is supported.  
LogD3D12RHI: ID3D12Device5 is supported.  
LogD3D12RHI: ID3D12Device6 is supported.  
LogD3D12RHI: ID3D12Device7 is supported.  
LogD3D12RHI: ID3D12Device8 is supported.  
LogD3D12RHI: ID3D12Device9 is supported.  
LogD3D12RHI: ID3D12Device10 is supported.  
LogD3D12RHI: Bindless resources are supported  
LogD3D12RHI: Stencil ref from pixel shader is not supported  
LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).  
LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.  
LogD3D12RHI: Mesh shader tier 1.0 is supported  
LogD3D12RHI: AtomicInt64OnTypedResource is supported  
LogD3D12RHI: AtomicInt64OnGroupShared is supported  
LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported  
LogD3D12RHI: Shader Model 6.6 atomic64 is supported  
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)  
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)  
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)  
LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0  
LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0  
LogRHI: Texture pool is 7157 MB (70% of 10224 MB)  
LogD3D12RHI: Async texture creation enabled  
LogD3D12RHI: RHI has support for 64 bit atomics  
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“F:/Nephilim/Nephilim.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“F:/Nephilim/Intermediate/TurnkeyReport\_0.log” -log=“F:/Nephilim/Intermediate/TurnkeyLog\_0.log” -project=“F:/Nephilim/Nephilim.uproject” -platform=all’  
LogMonitoredProcess: Running Serialized UAT: [cmd.exe /c ““F:/UNREAL ENGINE/UE\_5.2/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“F:/Nephilim/Nephilim.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“F:/Nephilim/Intermediate/TurnkeyReport\_0.log” -log=“F:/Nephilim/Intermediate/TurnkeyLog\_0.log” -project=“F:/Nephilim/Nephilim.uproject” -platform=all”]  
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC  
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT  
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2  
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp  
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed  
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8  
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex\_win64\_2.9.5.dll  
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex\_win64\_2.9.6.dll  
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex\_win64\_2.9.7.dll  
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex\_win64\_2.9.8.dll  
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_ASTC’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_DXT’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_ETC2’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_ASTCClient’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_DXTClient’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_ETC2Client’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_Multi’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_MultiClient’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’  
LogTargetPlatformManager: Display: Building Assets For WindowsEditor  
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.  
LogTurnkeySupport: Completed SDK detection: ExitCode = 0  
LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it  
LogTargetPlatformManager: Loaded format module AudioFormatADPCM  
LogTargetPlatformManager: ADPCM  
LogTargetPlatformManager: PCM  
LogTargetPlatformManager: Loaded format module AudioFormatBink  
LogTargetPlatformManager: BINKA  
LogTargetPlatformManager: Loaded format module AudioFormatOgg  
LogTargetPlatformManager: OGG  
LogTargetPlatformManager: Loaded format module AudioFormatOpus  
LogTargetPlatformManager: OPUS  
LogTargetPlatformManager: Unable to find shader format SF\_METAL from hinted modules, loading all potential format modules to find it  
LogTargetPlatformManager: Loaded format module MetalShaderFormat  
LogTargetPlatformManager: SF\_METAL  
LogTargetPlatformManager: SF\_METAL\_MRT  
LogTargetPlatformManager: SF\_METAL\_TVOS  
LogTargetPlatformManager: SF\_METAL\_MRT\_TVOS  
LogTargetPlatformManager: SF\_METAL\_SM5  
LogTargetPlatformManager: SF\_METAL\_MACES3\_1  
LogTargetPlatformManager: SF\_METAL\_MRT\_MAC  
LogTargetPlatformManager: Loaded format module ShaderFormatD3D  
LogTargetPlatformManager: PCD3D\_SM6  
LogTargetPlatformManager: PCD3D\_SM5  
LogTargetPlatformManager: PCD3D\_ES31  
LogTargetPlatformManager: D3D\_ES3\_1\_HOLOLENS  
LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL  
LogTargetPlatformManager: GLSL\_150\_ES31  
LogTargetPlatformManager: GLSL\_ES3\_1\_ANDROID  
LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM  
LogTargetPlatformManager: VVM\_1\_0  
LogTargetPlatformManager: Loaded format module VulkanShaderFormat  
LogTargetPlatformManager: SF\_VULKAN\_SM5  
LogTargetPlatformManager: SF\_VULKAN\_ES31\_ANDROID  
LogTargetPlatformManager: SF\_VULKAN\_ES31  
LogTargetPlatformManager: SF\_VULKAN\_SM5\_ANDROID  
LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).  
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/seble/AppData/Local/UnrealEngine/5.2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.  
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.  
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/seble/AppData/Local/UnrealEngine/5.2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.  
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.  
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2147 MiB)  
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.  
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.  
LogDerivedDataCache: Speed tests for C:/Users/seble/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds  
LogDerivedDataCache: Display: Performance to C:/Users/seble/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.06ms. RandomReadSpeed=115.24MBs, RandomWriteSpeed=189.52MBs. Assigned SpeedClass ‘Local’  
LogDerivedDataCache: Using Local data cache path C:/Users/seble/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable  
LogDerivedDataCache: Shared data cache path not found in \*engine.ini, will not use an Shared cache.  
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.  
LogDerivedDataCache: Cloud: Disabled because Host is set to ‘None’  
LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.  
LogVirtualization: Display: VirtualizationSystem name found in ini file: None  
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled  
LogShaderCompilers: Guid format shader working directory is 22 characters bigger than the processId version (…/…/…/…/…/Nephilim/Intermediate/Shaders/WorkingDirectory/12340/).  
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/seble/AppData/Local/Temp/UnrealShaderWorkingDir/FDFD2A8E4D37F14C91F00B9AB43F0A25/’.  
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.  
LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.  
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/Nephilim/Intermediate/ShaderAutogen/PCD3D\_SM6/AutogenShaderHeaders.ush  
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.  
LogSlate: Using FreeType 2.10.0  
LogSlate: SlateFontServices - WITH\_FREETYPE: 1, WITH\_HARFBUZZ: 1  
LogAssetRegistry: FAssetRegistry took 0.0170 seconds to start up  
LogEditorDomain: Display: EditorDomain is Disabled  
LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).  
LogDeviceProfileManager: Available device profiles:  
LogDeviceProfileManager: [00000BD067E74C00][00000BD062F9C000 52] GlobalDefaults,  
LogDeviceProfileManager: [00000BD067E74800][00000BD05D7DC800 52] Windows,  
LogDeviceProfileManager: [00000BD067E74200][00000BD05D7D5000 52] WindowsEditor,  
LogDeviceProfileManager: [00000BD067E74000][00000BD057762800 52] WindowsServer,  
LogDeviceProfileManager: [00000BD067E73800][00000BD0466B0000 52] WindowsClient,  
LogDeviceProfileManager: [00000BD067E73E00][00000BD068660000 52] IOS,  
LogDeviceProfileManager: [00000BD067E75000][00000BD068662800 52] iPadAir2,  
LogDeviceProfileManager: [00000BD067E75200][00000BD068665000 52] IPadPro,  
LogDeviceProfileManager: [00000BD067E75400][00000BD068667800 52] iPadAir3,  
LogDeviceProfileManager: [00000BD067E75600][00000BD06866A000 52] iPadAir4,  
LogDeviceProfileManager: [00000BD067E75800][00000BD06866C800 52] iPadAir5,  
LogDeviceProfileManager: [00000BD067E75A00][00000BD068670000 52] iPadMini4,  
LogDeviceProfileManager: [00000BD067E75C00][00000BD068672800 52] iPadMini5,  
LogDeviceProfileManager: [00000BD067E75E00][00000BD068675000 52] iPadMini6,  
LogDeviceProfileManager: [00000BD067E76000][00000BD068677800 52] iPhone6S,  
LogDeviceProfileManager: [00000BD067E76200][00000BD06867A000 52] iPhone7,  
LogDeviceProfileManager: [00000BD067E76400][00000BD06867C800 52] iPodTouch7,  
LogDeviceProfileManager: [00000BD067E76600][00000BD068680000 52] iPhone6SPlus,  
LogDeviceProfileManager: [00000BD067E76800][00000BD068682800 52] iPhone7Plus,  
LogDeviceProfileManager: [00000BD067E76A00][00000BD068685000 52] iPhoneSE,  
LogDeviceProfileManager: [00000BD067E76C00][00000BD068687800 52] iPhone8,  
LogDeviceProfileManager: [00000BD067E76E00][00000BD06868A000 52] iPhone8Plus,  
LogDeviceProfileManager: [00000BD067E77000][00000BD06868C800 52] iPhoneX,  
LogDeviceProfileManager: [00000BD067E77200][00000BD068690000 52] iPhoneXS,  
LogDeviceProfileManager: [00000BD067E77400][00000BD068692800 52] iPhoneXSMax,  
LogDeviceProfileManager: [00000BD067E77600][00000BD068695000 52] iPhoneXR,  
LogDeviceProfileManager: [00000BD067E77800][00000BD068697800 52] iPhone11,  
LogDeviceProfileManager: [00000BD067E77A00][00000BD06869A000 52] iPhone11Pro,  
LogDeviceProfileManager: [00000BD067E77C00][00000BD06869C800 52] iPhone11ProMax,  
LogDeviceProfileManager: [00000BD067E77E00][00000BD0686A0000 52] iPhoneSE2,  
LogDeviceProfileManager: [00000BD067E78000][00000BD0686A2800 52] iPhone12Mini,  
LogDeviceProfileManager: [00000BD067E78200][00000BD0686A5000 52] iPhone12,  
LogDeviceProfileManager: [00000BD067E78400][00000BD0686A7800 52] iPhone12Pro,  
LogDeviceProfileManager: [00000BD067E78600][00000BD0686AA000 52] iPhone12ProMax,  
LogDeviceProfileManager: [00000BD067E78800][00000BD0686AC800 52] iPhone13Mini,  
LogDeviceProfileManager: [00000BD067E78A00][00000BD0686B0000 52] iPhone13,  
LogDeviceProfileManager: [00000BD067E78C00][00000BD0686B2800 52] iPhone13Pro,  
LogDeviceProfileManager: [00000BD067E78E00][00000BD0686B5000 52] iPhone13ProMax,  
LogDeviceProfileManager: [00000BD067E79000][00000BD0686B7800 52] iPhoneSE3,  
LogDeviceProfileManager: [00000BD067E79200][00000BD0686BA000 52] iPhone14,  
LogDeviceProfileManager: [00000BD067E79400][00000BD0686BC800 52] iPhone14Plus,  
LogDeviceProfileManager: [00000BD067E79600][00000BD0686C0000 52] iPhone14Pro,  
LogDeviceProfileManager: [00000BD067E79800][00000BD0686C2800 52] iPhone14ProMax,  
LogDeviceProfileManager: [00000BD067E79A00][00000BD0686C5000 52] iPadPro105,  
LogDeviceProfileManager: [00000BD067E79C00][00000BD0686C7800 52] iPadPro129,  
LogDeviceProfileManager: [00000BD067E79E00][00000BD0686CA000 52] iPadPro97,  
LogDeviceProfileManager: [00000BD067E7A000][00000BD0686CC800 52] iPadPro2\_129,  
LogDeviceProfileManager: [00000BD067E7A200][00000BD0686D0000 52] iPad5,  
LogDeviceProfileManager: [00000BD067E7A400][00000BD0686D2800 52] iPad6,  
LogDeviceProfileManager: [00000BD067E7A600][00000BD0686D5000 52] iPad7,  
LogDeviceProfileManager: [00000BD067E7A800][00000BD0686D7800 52] iPad8,  
LogDeviceProfileManager: [00000BD067E7AA00][00000BD0686DA000 52] iPad9,  
LogDeviceProfileManager: [00000BD067E7AC00][00000BD0686DC800 52] iPad10,  
LogDeviceProfileManager: [00000BD067E7AE00][00000BD0686E0000 52] iPadPro11,  
LogDeviceProfileManager: [00000BD067E7B000][00000BD0686E2800 52] iPadPro2\_11,  
LogDeviceProfileManager: [00000BD067E7B200][00000BD0686E5000 52] iPadPro3\_11,  
LogDeviceProfileManager: [00000BD067E7B400][00000BD0686E7800 52] iPadPro4\_11,  
LogDeviceProfileManager: [00000BD067E7B600][00000BD0686EA000 52] iPadPro3\_129,  
LogDeviceProfileManager: [00000BD067E7B800][00000BD0686EC800 52] iPadPro4\_129,  
LogDeviceProfileManager: [00000BD067E7BA00][00000BD0686F0000 52] iPadPro5\_129,  
LogDeviceProfileManager: [00000BD067E7BC00][00000BD0686F2800 52] iPadPro6\_129,  
LogDeviceProfileManager: [00000BD067E7BE00][00000BD0686F5000 52] AppleTV,  
LogDeviceProfileManager: [00000BD067E7C000][00000BD0686F7800 52] AppleTV4K,  
LogDeviceProfileManager: [00000BD067E7C200][00000BD0686FA000 52] AppleTV2\_4K,  
LogDeviceProfileManager: [00000BD067E7C400][00000BD0686FC800 52] TVOS,  
LogDeviceProfileManager: [00000BD067E7C600][00000BD068700000 52] Mac,  
LogDeviceProfileManager: [00000BD067E7C800][00000BD068702800 52] MacEditor,  
LogDeviceProfileManager: [00000BD067E7CA00][00000BD068705000 52] MacClient,  
LogDeviceProfileManager: [00000BD067E7CC00][00000BD068707800 52] MacServer,  
LogDeviceProfileManager: [00000BD067E7CE00][00000BD06870A000 52] Linux,  
LogDeviceProfileManager: [00000BD067E7D000][00000BD06870C800 52] LinuxEditor,  
LogDeviceProfileManager: [00000BD067E7D200][00000BD068710000 52] LinuxArm64Editor,  
LogDeviceProfileManager: [00000BD067E7D400][00000BD068712800 52] LinuxArm64,  
LogDeviceProfileManager: [00000BD067E7D600][00000BD068715000 52] LinuxClient,  
LogDeviceProfileManager: [00000BD067E7D800][00000BD068717800 52] LinuxArm64Client,  
LogDeviceProfileManager: [00000BD067E7DA00][00000BD06871A000 52] LinuxServer,  
LogDeviceProfileManager: [00000BD067E7DC00][00000BD06871C800 52] LinuxArm64Server,  
LogDeviceProfileManager: [00000BD067E7DE00][00000BD068720000 52] Android,  
LogDeviceProfileManager: [00000BD067E7E000][00000BD068722800 52] Android\_Preview\_OpenGL,  
LogDeviceProfileManager: [00000BD067E7E200][00000BD068725000 52] Android\_Preview\_Vulkan,  
LogDeviceProfileManager: [00000BD067E7E400][00000BD068727800 52] Android\_Low,  
LogDeviceProfileManager: [00000BD067E7E600][00000BD06872A000 52] Android\_Mid,  
LogDeviceProfileManager: [00000BD067E7E800][00000BD06872C800 52] Android\_High,  
LogDeviceProfileManager: [00000BD067E7EA00][00000BD068740000 52] Android\_Default,  
LogDeviceProfileManager: [00000BD067E7EC00][00000BD068742800 52] Android\_Adreno4xx,  
LogDeviceProfileManager: [00000BD067E7EE00][00000BD068745000 52] Android\_Adreno5xx\_Low,  
LogDeviceProfileManager: [00000BD067E7F000][00000BD068747800 52] Android\_Adreno5xx,  
LogDeviceProfileManager: [00000BD067E7F200][00000BD06874A000 52] Android\_Adreno6xx,  
LogDeviceProfileManager: [00000BD067E7F400][00000BD06874C800 52] Android\_Adreno6xx\_Vulkan,  
LogDeviceProfileManager: [00000BD067E7F600][00000BD068750000 52] Android\_Adreno7xx,  
LogDeviceProfileManager: [00000BD067E7F800][00000BD068752800 52] Android\_Adreno7xx\_Vulkan,  
LogDeviceProfileManager: [00000BD067E7FA00][00000BD068755000 52] Android\_Mali\_T6xx,  
LogDeviceProfileManager: [00000BD067E7FC00][00000BD068757800 52] Android\_Mali\_T7xx,  
LogDeviceProfileManager: [00000BD067E7FE00][00000BD06875A000 52] Android\_Mali\_T8xx,  
LogDeviceProfileManager: [00000BD06791FE00][00000BD06875C800 52] Android\_Mali\_G71,  
LogDeviceProfileManager: [00000BD046594800][00000BD068760000 52] Android\_Mali\_G72,  
LogDeviceProfileManager: [00000BD068770000][00000BD068762800 52] Android\_Mali\_G72\_Vulkan,  
LogDeviceProfileManager: [00000BD068770200][00000BD068765000 52] Android\_Mali\_G76,  
LogDeviceProfileManager: [00000BD068770400][00000BD068767800 52] Android\_Mali\_G76\_Vulkan,  
LogDeviceProfileManager: [00000BD068770600][00000BD06876A000 52] Android\_Mali\_G77,  
LogDeviceProfileManager: [00000BD068770800][00000BD06876C800 52] Android\_Mali\_G77\_Vulkan,  
LogDeviceProfileManager: [00000BD068770A00][00000BD068780000 52] Android\_Mali\_G78,  
LogDeviceProfileManager: [00000BD068770C00][00000BD068782800 52] Android\_Mali\_G78\_Vulkan,  
LogDeviceProfileManager: [00000BD068770E00][00000BD068785000 52] Android\_Mali\_G710,  
LogDeviceProfileManager: [00000BD068771000][00000BD068787800 52] Android\_Mali\_G710\_Vulkan,  
LogDeviceProfileManager: [00000BD068771200][00000BD06878A000 52] Android\_Mali\_G7xx,  
LogDeviceProfileManager: [00000BD068771400][00000BD06878C800 52] Android\_Mali\_G7xx\_Vulkan,  
LogDeviceProfileManager: [00000BD068771600][00000BD068790000 52] Android\_Xclipse\_920,  
LogDeviceProfileManager: [00000BD068771800][00000BD068792800 52] Android\_Xclipse\_920\_Vulkan,  
LogDeviceProfileManager: [00000BD068771A00][00000BD068795000 52] Android\_Vulkan\_SM5,  
LogDeviceProfileManager: [00000BD068771C00][00000BD068797800 52] Android\_PowerVR\_G6xxx,  
LogDeviceProfileManager: [00000BD068772000][00000BD06879A000 52] Android\_PowerVR\_GT7xxx,  
LogDeviceProfileManager: [00000BD068772200][00000BD06879C800 52] Android\_PowerVR\_GE8xxx,  
LogDeviceProfileManager: [00000BD068772600][00000BD0687A0000 52] Android\_PowerVR\_GM9xxx,  
LogDeviceProfileManager: [00000BD068772800][00000BD0687A2800 52] Android\_PowerVR\_GM9xxx\_Vulkan,  
LogDeviceProfileManager: [00000BD068772A00][00000BD0687A5000 52] Android\_TegraK1,  
LogDeviceProfileManager: [00000BD068772C00][00000BD0687A7800 52] Android\_Unknown\_Vulkan,  
LogDeviceProfileManager: [00000BD068772E00][00000BD0687AA000 52] Oculus\_Quest,  
LogDeviceProfileManager: [00000BD068773000][00000BD0687AC800 52] Oculus\_Quest2,  
LogDeviceProfileManager: [00000BD068773200][00000BD066470000 52] HoloLens,  
LogDeviceProfileManager: Active device profile: [00000BD067E74200][00000BD05D7D5000 52] WindowsEditor  
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”  
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/Nephilim/Intermediate/ShaderAutogen/PCD3D\_SM5/AutogenShaderHeaders.ush  
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.  
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/Nephilim/Intermediate/ShaderAutogen/PCD3D\_ES3\_1/AutogenShaderHeaders.ush  
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.  
LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed\_Sdk=r25b, Current\_Sdk=, Allowed\_AutoSdk=r25b, Current\_AutoSdk=, Flags=“Platform\_InvalidHostPrerequisites”, Error=“Android Studio is not installed correctly.”)  
LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed\_Sdk=1100.0.0.0, MaxAllowed\_Sdk=8999.0, Current\_Sdk=, Allowed\_AutoSdk=14.1, Current\_AutoSdk=, Flags=“Platform\_ValidHostPrerequisites”)  
LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed\_Sdk=v21\_clang-15.0.1-centos7, Current\_Sdk=, Allowed\_AutoSdk=v21\_clang-15.0.1-centos7, Current\_AutoSdk=, Flags=“Platform\_ValidHostPrerequisites”)  
LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed\_Sdk=v21\_clang-15.0.1-centos7, Current\_Sdk=, Allowed\_AutoSdk=v21\_clang-15.0.1-centos7, Current\_AutoSdk=, Flags=“Platform\_ValidHostPrerequisites”)  
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed\_Sdk=10.0.00000.0, MaxAllowed\_Sdk=10.9.99999.0, Current\_Sdk=10.0.22000.0, Allowed\_AutoSdk=10.0.18362.0, Current\_AutoSdk=, Flags=“InstalledSdk\_ValidVersionExists”)  
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“F:/Nephilim/Nephilim.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“F:/Nephilim/Intermediate/TurnkeyReport\_1.log” -log=“F:/Nephilim/Intermediate/TurnkeyLog\_1.log” -project=“F:/Nephilim/Nephilim.uproject” -Device=Win64@DESKTOP-GO7UK34’  
LogMonitoredProcess: Running Serialized UAT: [cmd.exe /c ““F:/UNREAL ENGINE/UE\_5.2/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“F:/Nephilim/Nephilim.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“F:/Nephilim/Intermediate/TurnkeyReport\_1.log” -log=“F:/Nephilim/Intermediate/TurnkeyLog\_1.log” -project=“F:/Nephilim/Nephilim.uproject” -Device=Win64@DESKTOP-GO7UK34” -nocompile -nocompileuat]  
LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal  
LogTurnkeySupport: Completed device detection: Code = 0  
LogMaterial: WorldGridMaterial-SM6-Default: MATSM\_D2BE6101BBDD464FA4DA4FFD062CBE0E\_PCD3D\_SM6\_-268646912\_\_BC5N\_NoCCBN\_NoIris\_DEV\_SL\_LWC2\_GV\_PreExp\_DBuf\_UnInt\_DXC0\_VFO\_SKYATM\_SKYHF\_SLWSMDLT\_gs1\_sdct\_VT-0-0-1-0\_DF\_MS\_T0\_MS\_T1\_VED\_Aniso-1\_ComprOodle\_Compr2\_Lev6\_ExclNonPipSh-1\_LWC-2097152\_2344159978DB6FCC63A5C44EA751315CBC3EF5DDED\_Num\_SM6\_FL\_0000000d\_MFA\_00000008\_V\_B6A0A753ED62499D8F30931E61FCAB05\_0\_DB3E993F4E2E98B305AD13B92D8C5DA5\_62D973BDAB765EDE016625C5C0BF9591CD7A109D\_\_\_TShadowDepthPSPixelShadowDepth\_PerspectiveCorrect0\_0\_02264C743B4EBE09D6337834B4862EF42B9C3268972C96EE55043153763054472F9289136  
7BC849EC\_FLumenCardPS0\_0\_02457D1263C836FFF498424DB4AF9A4C3EB4958A4B4AFBC835B0E8511B596BB98C6C375E96F613E4D\_TShadowDepthPSPixelShadowDepth\_NonPerspectiveCorrect0\_0\_02264C743B4EBE09D6337834B4862EF42B9C326895D9003A07122BE7BD2876C98DF8D858F5E00365D\_TShadowDepthVSVertexShadowDepth\_OutputDepthPositionOnly0\_0\_0E0AE3AEA3BE08ADCA99972F4085945CD97CCC6F5FCFDE4884D635EDF4F18BD3392801DB627240626\_FMicropolyRasterizeCS0\_0\_0DEAC3C3E46DF2BDB82DD06A935E2CAE2930A820F38D66192BF0D34515EC5AD2CDACFA24FFB6B4CAC\_TLightMapDensityPSTLightMapPolicyHQ0\_0\_058A251A7FBD282E0BF98A401EA3BC4C40863562629E8E0F5F6FD2EDF413A  
1250AA7BE6E52C951D64\_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight0\_0\_0023E536FBB054B5BF34ECC48168B8360A3B4737E72C399F00EA0D8E90CF7BA4C61EF5A3EF74973E9\_TBasePassPSTLightMapPolicyLQSkylight0\_0\_0023E536FBB054B5BF34ECC48168B8360A3B4737E2E4EA8FEEED7EE52C208FC54424FEDB2CB987C3B\_FLandscapeGrassWeightVS0\_0\_02C102A4737D12FEDAA3D47C3B3BA7F1EA99B0714A469FA5FCF448A131F926D214995E53915A18256\_TLightMapDensityVSFNoLightMapPolicy0\_0\_058A251A7FBD282E0BF98A401EA3BC4C408635626891C1124EC1B5DB941DF1BA5FABB4BBFA352223F\_TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ0\_0\_0023E536FBB054B5BF34ECC  
48168B8360A3B4737E69888500E07A0F62E3747DCAFAE5FAC8F032AD04\_FHWRasterizeVS0\_0\_0DEAC3C3E46DF2BDB82DD06A935E2CAE2930A820F48C83E6C6E5EB20B8752F7226BE8C1194A6F8F77\_FHitProxyVS0\_0\_031CD4BEC083EC5AABC92B5D6C0EACFBA46742582B282128ADBC0C8F2E22B2C5B575EEDED30A8B7B8\_FHitProxyPS0\_0\_0C2B820604C8DF7757F83EC0CC67790418915B0DE2A74A59EB00EA821209C26349094BBB03F4D6ED5\_FLandscapeGrassWeightPS0\_0\_02C102A4737D12FEDAA3D47C3B3BA7F1EA99B0714106C943CF2E5C6D33DAE5FDC4A4E9B8232B7C78A\_TBasePassPSFNoLightMapPolicy0\_0\_0023E536FBB054B5BF34ECC48168B8360A3B4737E6C8686026B054D9BD961D4C440F5FDD54CA38C07\_FHWRasterizePS0\_0\_0DEAC3  
C3E46DF2BDB82DD06A935E2CAE2930A820F48C028453BCF70A104115FCB364BA6A5C3C4AAA0\_TShadowDepthVSVertexShadowDepth\_OutputDepth0\_0\_0E0AE3AEA3BE08ADCA99972F4085945CD97CCC6F55C128A2F6D1507D174ED09775E1D5BB050F02683\_TDepthOnlyVS0\_0\_06E7993E54659C6E3E6E5A80B2A1CF73C4A3862492A9A9EB6F6AEC78D04ED0798341235919F1C7EA3\_FLandscapePhysicalMaterialPS0\_0\_0C2A232BA5DD2CD1C1E3E5716E1EB7803D8C4BBA9BD4AAA5E1E701CB0F79C3E8D450BEF8AC937258A\_TLightMapDensityVSFDummyLightMapPolicy0\_0\_058A251A7FBD282E0BF98A401EA3BC4C408635626A8D01D556A2A6347711968CC5B2C44E20848E17B\_FLumenCardVS0\_0\_0784500B7211961E566D3530A8C3C9B5D176C  
CD8F617646237FDC69FB38D590AA0B687E0FB01A281E\_TShadowDepthPSPixelShadowDepth\_VirtualShadowMap0\_0\_02264C743B4EBE09D6337834B4862EF42B9C32689DFFF0B5EA8BD51A79796C1533647D79F12B2FEBD\_TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy0\_0\_09B25FBD4528C4BB8CC5944C0C133099CCD98D300FB996F0BE2BDCDA243D4A21F958EA439EF10418F\_TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight0\_0\_0023E536FBB054B5BF34ECC48168B8360A3B4737EE098E06E3A7ED4E7D0AE384D374798EAC9E671FB\_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy0\_0\_0023E536FBB054B5BF34ECC48168B8360A3B4737E1BF2DD414CE38D1A46E8BD153A9AAA4080A3  
ED8A\_TBasePassPSTLightMapPolicyHQ0\_0\_0023E536FBB054B5BF34ECC48168B8360A3B4737E26BD9FE44090B7A8EDCBBA02B66941E951A0847F\_FLumenCardPS0\_0\_02457D1263C836FFF498424DB4AF9A4C3EB4958A410BC213CA7B98C6BDB504A3A124DF8170F9D2A6B\_TLightMapDensityPSFDummyLightMapPolicy0\_0\_058A251A7FBD282E0BF98A401EA3BC4C408635626696F9EC07D698191FA845F9186A9C2C14B87D692\_TBasePassPSFCachedPointIndirectLightingPolicySkylight0\_0\_0023E536FBB054B5BF34ECC48168B8360A3B4737EEA781543209A66E56FAA33319B50428AB09B65E2\_FTranslucentLightingInjectPS0\_0\_001D4B88ABA15B4C2F4AEE80A20DDD85F91BFBAAE70CF5C264EEE993F300F770C1E5D8BD55181BC8A\_  
TBasePassVSFCachedPointIndirectLightingPolicy0\_0\_09B25FBD4528C4BB8CC5944C0C133099CCD98D300D1726533EF0C3E687EA7E3E99D89F6645873B5F6\_FHWRasterizeMS0\_0\_0DEAC3C3E46DF2BDB82DD06A935E2CAE2930A820F82■■■489FBDC4449CDA421AFD89E7C8F3ED6A32B\_TBasePassPSFCachedPointIndirectLightingPolicy0\_0\_0023E536FBB054B5BF34ECC48168B8360A3B4737E233B673B73AD5C3DA45AB58558A2FEAF1AB5A7AA\_FVelocityPS0\_0\_0EFD1E5AC7AC6021B8CC5706AB190C11D424A9665CC98E6311AC1581B96A09EEE8AE8F6960285B5A2\_TBasePassPSFCachedVolumeIndirectLightingPolicy0\_0\_0023E536FBB054B5BF34ECC48168B8360A3B4737E80D0A4694439F865D3CC508893BCA55969638F38\_TShadowDe  
pthVSVertexShadowDepth\_PerspectiveCorrect0\_0\_0E0AE3AEA3BE08ADCA99972F4085945CD97CCC6F5C004ABA017AA57991204B7B624FFD889C3B24A57\_TBasePassPSFCachedVolumeIndirectLightingPolicySkylight0\_0\_0023E536FBB054B5BF34ECC48168B8360A3B4737E588D69EC55B53A1F6EF1FDFE007D13A68C0DD945\_TLightMapDensityPSFNoLightMapPolicy0\_0\_058A251A7FBD282E0BF98A401EA3BC4C4086356260E6A1E8C16C0AF9964CF3FEFC1B82F1F3B567770\_TLightMapDensityVSTLightMapPolicyLQ0\_0\_058A251A7FBD282E0BF98A401EA3BC4C408635626436509D3C31F9011DB1B52E8E02F2100F14082F9\_TBasePassVSTLightMapPolicyHQ0\_0\_09B25FBD4528C4BB8CC5944C0C133099CCD98D300CE573C2FA544614368  
F38DB987E943642455C304\_FLandscapePhysicalMaterialVS0\_0\_0C2A232BA5DD2CD1C1E3E5716E1EB7803D8C4BBA9DE0D5BCEA7EC56FCFAF6FE24C7902B1E6C1A2354\_TBasePassPSFNoLightMapPolicySkylight0\_0\_0023E536FBB054B5BF34ECC48168B8360A3B4737E3C0FD33120C8575A512698C01E1EBF84CB90BE73\_TBasePassVSFCachedVolumeIndirectLightingPolicy0\_0\_09B25FBD4528C4BB8CC5944C0C133099CCD98D30052DA8047FE3873ACFEEB67FCFF3AF5DF1AA7C5C8\_TShadowDepthPSPixelShadowDepth\_OnePassPointLight0\_0\_02264C743B4EBE09D6337834B4862EF42B9C326891C20FE0F6421C3566B37C59CBA77F6639400AC09\_TShadowDepthVSVertexShadowDepth\_PerspectiveCorrectPositionOnly0\_0\_0E0AE3AEA  
3BE08ADCA99972F4085945CD97CCC6F5860900EDBECB877A088A2E4A829C4D0BA92DB982\_TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ0\_0\_09B25FBD4528C4BB8CC5944C0C133099CCD98D30060D5E6FFDE96A687BE1C1A2ED9EDE815F8E41839\_TShadowDepthVSVertexShadowDepth\_VirtualShadowMap0\_0\_0E0AE3AEA3BE08ADCA99972F4085945CD97CCC6F5B4ECC9EA8AA550391078AD8904E08901E177AD2E\_TShadowDepthVSVertexShadowDepth\_OnePassPointLight0\_0\_0E0AE3AEA3BE08ADCA99972F4085945CD97CCC6F556E359529EA5F920092BA8DF37812C451EC3EEF6\_TBasePassPSTLightMapPolicyLQ0\_0\_0023E536FBB054B5BF34ECC48168B8360A3B4737E94FC918ED25A4366478C0CE664DD0F431FB434A6\_TLightM  
apDensityPSTLightMapPolicyLQ0\_0\_058A251A7FBD282E0BF98A401EA3BC4C4086356260B66239385DAE6F5050046365A9D116D80E52224\_TBasePassVSTLightMapPolicyLQ0\_0\_09B25FBD4528C4BB8CC5944C0C133099CCD98D300BFC5C974DD65E6DA17A7D3C21BFBF250BA30283F\_TLightMapDensityVSTLightMapPolicyHQ0\_0\_058A251A7FBD282E0BF98A401EA3BC4C408635626B0E82574BC7F5C377B8E738E24BDE3D732363B44\_TShadowDepthVSVertexShadowDepth\_VirtualShadowMapPositionOnly0\_0\_0E0AE3AEA3BE08ADCA99972F4085945CD97CCC6F52206E6F09C16C096D9488323D49A0F7639FE2E34\_FDebugViewModePS0\_0\_0CACE037AF02FBF14C63D82D2287C8D03A9166DC5E177622259CDB9DC1140CF61335F5353997EC8B6\_TBa  
sePassPSTLightMapPolicyHQSkylight0\_0\_0023E536FBB054B5BF34ECC48168B8360A3B4737E25C2A51F6B76462E73EA9720145CE5233C11211C\_TDepthOnlyVS0\_0\_0E4BEC3AC2ABE0283BB1952B71FCE27DADCCE69C4ACA14F90957AEBF5BC1C2C3E6DB6BC750BA01CCD\_FVelocityVS0\_0\_0EFD1E5AC7AC6021B8CC5706AB190C11D424A9665C043BB9FD7164B6E8DBD4123FD00693BC9B4513E\_FDebugViewModeVS0\_0\_0A6C9E974D11AD18A56FCFC2CE273D736752B24FF809CB80A6A7260721600DBFAB6C1E0001BD9B8AE\_TShadowDepthVSVertexShadowDepth\_OnePassPointLightPositionOnly0\_0\_0E0AE3AEA3BE08ADCA99972F4085945CD97CCC6F56EB2AEF0350E0D6AC5867CF6F9990BDA65424641\_TBasePassVSFNoLightMapPolicy0\_  
0\_09B25FBD4528C4BB8CC5944C0C133099CCD98D3002677AEB94C74F9DCEF44AB17F94D82839B020A23\_DepthPosOnlyNoPixelPipeline6E7993E54659C6E3E6E5A80B2A1CF73C4A386249\_VelocityPipeline18600EF5498F16C26DBD4EC5E6B65ECB6A44FBB4\_DepthNoPixelPipelineE4BEC3AC2ABE0283BB1952B71FCE27DADCCE69C4\_FGPUSpriteVertexFactory2EC19AA1FCACAB5E3FFF7C3B92D7EE33950DA20B5C5BE91DA01DC2B25B1018F3EDA7A6FC7D1D30AEB9CA513CCBA4F1E3AF7D9556DD0F2FF45E951E1A\_FNiagaraRibbonVertexFactoryDFD49820B64BDFF3363FD262485BA53288126071A5C2BD7C8E1CB8C2C0438E13767AF67A0D5B5966DE03DD13CEAD2D60503F2AAC85D4762994EF4025A5C2BD7C8E1CB8C2C0438E13767AF67A0D5B596  
6A5C2BD7C8E1CB8C2C0438E13767AF67A0D5B5966\_TGPUSkinAPEXClothVertexFactoryDefault9CBED93CCA0581CDDDD24ADBFD13B151E3395A47BBEDF5F2F99060D3A4E705A02AFC0D4CFF550703\_FParticleSpriteVertexFactoryDCA06453589255A235A7AAD69084C253138EF6D5F99E1B0FB635933CEEAC41CF9441DF5EA4A994CA9DAE5A7C55936FD50BC3B20BD063C1832A4D4247\_TGPUSkinVertexFactoryUnlimited9CBED93CCA0581CDDDD24ADBFD13B151E3395A47180376A7171B50BD465E9983F32BCB5A07542FE7\_FVectorFieldVisualizationVertexFactoryCFD3B515B6C14C9CD5C34E7E8B03F8B7520AA2DFCC854D8E74FEAEF90804D69AF6B78BD07A141ACC\_FNiagaraMeshVertexFactory63D3EAFE5AE508DBE8CB051B8533DAF6714E  
54A04B3A20E0CA93D5CA5A60C16EF2EB14EA073FC9571BD81B2CBA1F364F28A837532353718EB814537B4B3A20E0CA93D5CA5A60C16EF2EB14EA073FC9574B3A20E0CA93D5CA5A60C16EF2EB14EA073FC957\_FParticleBeamTrailVertexFactory2875CB210252C4C77BA5FAD78D572C04DBDBDA41378BBDDEC2CEAC35A309C357B38D702E7981D5D3\_TGPUSkinVertexFactoryDefault9CBED93CCA0581CDDDD24ADBFD13B151E3395A47180376A7171B50BD465E9983F32BCB5A07542FE7\_TGPUSkinAPEXClothVertexFactoryUnlimited9CBED93CCA0581CDDDD24ADBFD13B151E3395A47BBEDF5F2F99060D3A4E705A02AFC0D4CFF550703\_FGeometryCollectionVertexFactory356502C20F6757ADCAC398AFC3C94EA8E7B4F71D49D716CAD02F0AC031CC93  
ACB2AFCB9C42E7DC4149D716CAD02F0AC031CC93ACB2AFCB9C42E7DC4149D716CAD02F0AC031CC93ACB2AFCB9C42E7DC41\_FLandscapeXYOffsetVertexFactoryE72F6DAAC067D804DA322F3F9260CA0C8002EDDBB1684FBEF19B946A8709F4309D7CC4E5FC6044ADEBA49461CECB1EA5D21E2BF8918B91C7C3994DCEB1684FBEF19B946A8709F4309D7CC4E5FC6044ADB1684FBEF19B946A8709F4309D7CC4E5FC6044AD\_FMeshParticleVertexFactory74550A1FCF843D14286CB9E10BAE4687997D5E63F773920348F231C490A74B1■■■1F8CE3ABF04791\_FInstancedStaticMeshVertexFactoryE80F5991FB4AFA1D421CB5E23A292E1A7A727040A163AB24C1DAF4D0703BC40B6B0C866D318AC9F8A163AB24C1DAF4D0703BC40B6B0C866D318AC9F8A163AB24C  
1DAF4D0703BC40B6B0C866D318AC9F8A163AB24C1DAF4D0703BC40B6B0C866D318AC9F8\_FSplineMeshVertexFactoryE80F5991FB4AFA1D421CB5E23A292E1A7A727040A747D67BD07743C1BEA1DE549F682B82EB7B9965A747D67BD07743C1BEA1DE549F682B82EB7B9965A747D67BD07743C1BEA1DE549F682B82EB7B9965\_FLocalVertexFactoryE80F5991FB4AFA1D421CB5E23A292E1A7A72704081418F8992AC49B8E2AFD31AF3B57530A23E085E81418F8992AC49B8E2AFD31AF3B57530A23E085E81418F8992AC49B8E2AFD31AF3B57530A23E085E\_FLandscapeVertexFactoryE72F6DAAC067D804DA322F3F9260CA0C8002EDDBB1684FBEF19B946A8709F4309D7CC4E5FC6044ADEBA49461CECB1EA5D21E2BF8918B91C7C3994DCEB1684FBEF19B946A8709  
F4309D7CC4E5FC6044ADB1684FBEF19B946A8709F4309D7CC4E5FC6044AD\_FNiagaraSpriteVertexFactory05E75C4923C709A92F1BD2524FB377F477139BD35957CFEE095AEFFBA7F83F09F020F15CF6555718EFF166204144512228FF7A163011544EEF3FD2265957CFEE095AEFFBA7F83F09F020F15CF65557185957CFEE095AEFFBA7F83F09F020F15CF6555718\_Nanite::FVertexFactory058CA062179EAAD8F076E0F78F3C900C4DA897FB\_FGeometryCacheVertexVertexFactory9F70D4DD6E443DD08CA62EEA5897D914FD739EB076143182082C57C6F98756E7AE927ED26DD4479A76143182082C57C6F98756E7AE927ED26DD4479A\_FLandscapeFixedGridVertexFactoryE72F6DAAC067D804DA322F3F9260CA0C8002EDDB3F5F45F5620EF6411E2721  
1E3D675CEA50B38DFBEBA49461CECB1EA5D21E2BF8918B91C7C3994DCE3F5F45F5620EF6411E27211E3D675CEA50B38DFB3F5F45F5620EF6411E27211E3D675CEA50B38DFB258810141414444414441444141414141444447401010101010131454444143314010134010101424464512141414142402414141414141313304444443724144444444404444444444444444444434141414142404444444444442434141414141510100031313131233131434341434131423121444044444131313131444031010101510101010113161656434343434116161616161666243161616161303434344414444444441415151510103001013115161616160240404040404040404040404040404040434343434344444444444444444040404040404044444444404040404444  
444444443444444444444221414144444442414141444144414141414131313131313141414443444444444141414141414141414141414343434444444444444344404441414141444141414141414341414144414141414444414441413141432444444444414121434341414131414141414122414343424241434343414341414441313131313144424441214144313131414444434121212121243134414114222212164421022121212121314444444444444440510151015101331414304341011640444414150051515151616161616101010101015151401212131616161636316161121010014714131313143304410101010101010101510101010101010143141500010101010101010101010101010101010101011600044414040424243131314144010101  
016101010101010131010101401213131314161606016161612444313131212121212121212141414144444444442140444414121212121212121212121212121312121212121212121212141212121212121212324414130431313131616161616161616121104344444434144414141414242414121212121212121212121312121212121212121212121212121242442424243434341414441414141414444444444444444414421402313131313131616161616110101012101010101510120044444444404342404442315101404444444444444303313131214331404040404043414443314331444331433143414341433143314331432142413141314411144246444444044464444444444044401410101510151015000101010101010101010101010110000444  
140404141210101000010101010101014444424231310101404444444444444444444444444444444444444444444444444444444444444444444444444404444444444444434144414141414342101313131312121323222222121010101010000101010101444442424121010101010101010141410101510101010101004444441415151040404043410004040404040404040404040404040434343434343434444434343434040404040404043434343404040404444424244444444344444424241412144444442414141434141414141414141413131313131314443444444444141414141414141414141414343434444444444444344404441414141444141414141414341414144414141414444414141414141334144244444414141432341414141413141414  
142412343424241434343414341414441414131313134324441414124414131313444434141412121242121313141410101515151515151515151510101010101010101015151515151015101510151015101510101010101010151016161616161510151015101510151015101510151015101313151515151015101015101646141415401415101016161716163634043131313131313131442222314141410101010101000011000000130000001300000013000000130000001300000013000000140000000C00000013000000130000000D00000009000000140000000F00000010000000080000000900000008000000240000001000000010000000130000000900000008000000080000001000000010000000100000001000000008000000080000000800000010  
00000010000000CF00000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000010000000140000001000000008000000080000000800000014000000140000001300000008000000100000000800000008000000080000000800000008000000080000001300000010000000140000001100000013000000130000001300000013000000130000001300000013000000130000000800000010000000110000000900000008000000090000000800000008000000130000000900000008000000090000000800000009000000080000000C00000009  
0000000800000009000000090000000900000009000000090000000800000008000000080000000800000008000000130000001000000010000000100000001600000010000000100000001000000010000000090000000900000009000000090000000900000010000000100000001000000010000000080000001A00000014000000290000000D000000440000000B0000000B00000013000000130000000900000009000000090000001400000008000000100000000D0000000C00000010000000080000000800000029000000100000001000000010000000100000001000000010000000100000000900000009000000080000000800000008000000080000000D00000009000000090000000900000009000000090000000900000009000000090000000900000009  
000000090000000C000000080000000C00000013000000100000001000000010000000100000001000000010000000100000000D0000000F00000009000000080000000900000008000000090000000C000000080000001300000013000000260000000F000000120000000900000009000000090000000900000009000000100000001D000000130000001300000013000000130000001300000009000000080000000900000008000000090000000800000009000000080000001400000014000000080000001000000009000000080000001300000008000000100000000800000008000000100000001000000031010000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000010  
0000001000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000008000000080000000800000008000000080000000800000008000000080000000800000008000000080000000800000008000000080000000800000008000000080000000800000008000000080000000800000008000000080000000800000008000000080000000800000008000000080000000800000008000000080000000800000008000000080000000800000008000000080000000800000008000000140000001000000010000000100000001000000009000000433AFC833894B7681A1D3DDBA35F7F5A9509A8990000000000000000000000000000000000000000EFE2B2BFD689FE76C1B7EF7C7E404AB24393F749\_1  
01\_101\_5;  
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction  
LogMeshReduction: Using SkeletalMeshReduction for automatic skeletal mesh reduction  
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging  
LogMeshReduction: No distributed automatic mesh merging module available  
LogMeshMerging: No distributed automatic mesh merging module available  
LogUObjectArray: 21519 objects as part of root set at end of initial load.  
LogUObjectAllocator: 5883888 out of 0 bytes used by permanent object pool.  
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool  
LogSlate: Border  
LogSlate: BreadcrumbButton  
LogSlate: Brushes.Title  
LogSlate: Default  
LogSlate: Icons.Save  
LogSlate: Icons.Toolbar.Settings  
LogSlate: ListView  
LogSlate: SoftwareCursor\_CardinalCross  
LogSlate: SoftwareCursor\_Grab  
LogSlate: TableView.DarkRow  
LogSlate: TableView.Row  
LogSlate: TreeView  
LogInit: XR: Instanced Stereo Rendering is Disabled  
LogInit: XR: MultiViewport is Disabled  
LogInit: XR: Mobile Multiview is Disabled  
LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-GO7UK34: (Name=DESKTOP-GO7UK34, Type=Computer, Status=Valid, , Flags=“Device\_InstallSoftwareValid”)  
LogAudio: Display: Registering Engine Module Parameter Interfaces…  
LogMetasoundEngine: MetaSound Engine Initialized  
LogPython: Using Python 3.9.7  
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 765C431643AD4DC06290E48DF7524D7A | Instance: 1DE3FA134C0434BE4F8CD68EFB0CD17E (DESKTOP-GO7UK34-12340).  
LogTcpMessaging: Initializing TcpMessaging bridge  
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.  
LogUdpMessaging: Display: Added local interface ‘192.168.1.4’ to multicast group ‘230.0.0.1:6666’  
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance  
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.  
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.  
LogStats: UGameplayTagsManager::InitializeManager - 0.002 s  
LogOpenImageDenoise: OIDN starting up  
SourceControl: Revision control is disabled  
SourceControl: Revision control is disabled  
LogUProjectInfo: Found projects:  
LogCollectionManager: Loaded 0 collections in 0.002197 seconds  
LogFileCache: Scanning file cache for directory ‘C:/Users/seble/AppData/Local/UnrealEngine/5.2/Saved/Collections/’ took 0.00s  
LogFileCache: Scanning file cache for directory ‘F:/Nephilim/Content/Developers/seble/Collections/’ took 0.00s  
LogFileCache: Scanning file cache for directory ‘F:/Nephilim/Content/Collections/’ took 0.00s  
LogClass: Warning: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key “MetaClass” which contains short type name “InteractiveToolsPresetCollectionAsset”. Suggested pathname: “/Script/PresetAsset.InteractiveToolsPresetCollectionAsset”. Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h  
LogClass: Display: 1 short type names in reflected types’ MetaData  
LogAutomationTest: Warning: LogClass: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key “MetaClass” which contains short type name “InteractiveToolsPresetCollectionAsset”. Suggested pathname: “/Script/PresetAsset.InteractiveToolsPresetCollectionAsset”. Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h  
LogEngine: Initializing Engine…  
LogStylusInput: Initializing StylusInput subsystem.  
LogTexture: Display: Waiting for textures to be ready 26/29 (/Engine/EngineMaterials/DefaultBokeh) …  
LogTexture: Display: Waiting for textures to be ready 27/29 (/Engine/EngineMaterials/PreintegratedSkinBRDF) …  
LogInit: Initializing FReadOnlyCVARCache  
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!  
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000  
LogAIModule: Creating AISystem for world Untitled  
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.  
LogInit: Texture streaming: Enabled  
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = [https://datarouter.ol.epicgames.com/](https://datarouter.ol.epicgames.com/). AppVersion = 5.2.0-25360045+++UE5+Release-5.2  
LogAudio: Display: Initializing Audio Device Manager…  
LogAudio: Display: Loading Default Audio Settings Objects…  
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).  
LogAudio: Display: AudioInfo: ‘BINKA’ Registered  
LogAudio: Display: AudioInfo: ‘PCM’ Registered  
LogAudio: Display: AudioInfo: ‘ADPCM’ Registered  
LogAudio: Display: AudioInfo: ‘OGG’ Registered  
LogAudio: Display: AudioInfo: ‘OPUS’ Registered  
LogAudio: Display: Audio Device Manager Initialized  
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True  
LogAudioMixer: Display: Audio Mixer Platform Settings:  
LogAudioMixer: Display: Sample Rate: 48000  
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024  
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024  
LogAudioMixer: Display: Number of buffers to queue: 1  
LogAudioMixer: Display: Max Channels (voices): 0  
LogAudioMixer: Display: Number of Async Source Workers: 4  
LogAudio: Display: AudioDevice MaxSources: 32  
LogAudio: Display: Audio Spatialization Plugin: None (built-in).  
LogAudio: Display: Audio Reverb Plugin: None (built-in).  
LogAudio: Display: Audio Occlusion Plugin: None (built-in).  
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’  
LogAudioMixer: Display: Using Audio Hardware Device Haut-parleurs (2- USB Audio Device)  
LogAudioMixer: Display: Initializing Sound Submixes…  
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’  
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’  
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1  
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1  
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1  
LogInit: FAudioDevice initialized with ID 1.  
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1  
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.  
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1  
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1  
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”  
LogLiveCoding: Display: Starting LiveCoding  
LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development  
LogLiveCoding: Display: First instance in process group “UE\_Nephilim\_0x6401fca4”, spawning console  
LogLiveCoding: Display: Waiting for server  
LogInit: Undo buffer set to 32 MB  
LogInit: Transaction tracking system initialized  
LogSourceControl: Display: Uncontrolled Changelist persistency file loaded C:/Users/seble/AppData/Local/UnrealEngine/5.2/Saved/SourceControl/UncontrolledChangelists.json  
LogSourceControl: Uncontrolled asset enumeration started…  
LogSourceControl: Uncontrolled asset enumeration finished in 0.002861 seconds (Found 115 uncontrolled assets)  
LogLiveCoding: Display: Successfully initialized, removing startup thread  
BlueprintLog: New page: Editor Load  
LocalizationService: Localization service is disabled  
TimingProfiler: Initialize  
TimingProfiler: OnSessionChanged  
LoadingProfiler: Initialize  
LoadingProfiler: OnSessionChanged  
NetworkingProfiler: Initialize  
NetworkingProfiler: OnSessionChanged  
MemoryProfiler: Initialize  
MemoryProfiler: OnSessionChanged  
LogFileCache: Scanning file cache for directory ‘F:/Nephilim/Content/’ took 0.05s  
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.  
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()  
SourceControl: Revision control is disabled  
LogUnrealEdMisc: Loading editor; pre map load, took 80.695  
Cmd: MAP LOAD FILE=“…/…/…/…/…/Nephilim/Content/ThirdPerson/Maps/ThirdPersonMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4  
LightingResults: New page: Lighting Build  
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true  
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated  
MapCheck: New page: Map Check  
LightingResults: New page: Lighting Build  
LogAudio: Display: Audio Device unregistered from world ‘None’.  
LogUObjectHash: Compacting FUObjectHashTables data took 100.06ms  
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM\_Jump.MM\_Jump  
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM\_Land.MM\_Land  
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM\_Fall\_Loop.MM\_Fall\_Loop  
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM\_Idle.MM\_Idle  
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM\_Run\_Fwd.MM\_Run\_Fwd  
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM\_Walk\_Fwd.MM\_Walk\_Fwd  
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM\_Walk\_InPlace.MM\_Walk\_InPlace  
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF\_Idle.MF\_Idle  
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF\_Run\_Fwd.MF\_Run\_Fwd  
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF\_Walk\_Fwd.MF\_Walk\_Fwd  
LogDeviceProfileManager: Going up to parent DeviceProfile []  
LogAudio: Display: Audio Device (ID: 1) registered with world ‘ThirdPersonMap’.  
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!  
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000  
LogAIModule: Creating AISystem for world ThirdPersonMap  
LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=0)  
LogWorldPartition: Display: WorldPartition initialize started…  
LogWorldPartition: UWorldPartition::Initialize(Asset=ThirdPersonMap, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=0)  
LogContentBundle: [ThirdPersonMap(Standalone)] Creating new contrainer.  
LogWorldPartition: Display: WorldPartition initialize took 1.07 sec  
LogEditorServer: Finished looking for orphan Actors (0.000 secs)  
LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms  
Cmd: MAP CHECKDEP NOCLEARLOG  
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 18,706ms to complete.  
LogFileHelpers: Loading map ‘ThirdPersonMap’ took 8.371  
LogUnrealEdMisc: Total Editor Startup Time, took 91.464  
LogShaderCompilers: Display: ================================================  
LogShaderCompilers: Display: === FShaderJobCache stats ===  
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)  
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)  
LogShaderCompilers: Display: RAM used: 240,00 B of 819,20 MiB budget. Usage: 0.00%  
LogShaderCompilers: Display: === Shader Compilation stats ===  
LogShaderCompilers: Display: Shaders Compiled: 0  
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)  
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s  
LogShaderCompilers: Display: ================================================  
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden  
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden  
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden  
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden  
LogPakFile: Display: Mounted Pak file ‘F:/UNREAL ENGINE/UE\_5.2/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’  
LogPakFile: Display: Mounted Pak file ‘F:/UNREAL ENGINE/UE\_5.2/FeaturePacks/TP\_FirstPerson.upack’, mount point: ‘root:/’  
LogPakFile: Display: Mounted Pak file ‘F:/UNREAL ENGINE/UE\_5.2/FeaturePacks/TP\_FirstPersonBP.upack’, mount point: ‘root:/’  
LogPakFile: Display: Mounted Pak file ‘F:/UNREAL ENGINE/UE\_5.2/FeaturePacks/TP\_HandheldARBP.upack’, mount point: ‘root:/’  
LogPakFile: Display: Mounted Pak file ‘F:/UNREAL ENGINE/UE\_5.2/FeaturePacks/TP\_ThirdPerson.upack’, mount point: ‘root:/’  
LogPakFile: Display: Mounted Pak file ‘F:/UNREAL ENGINE/UE\_5.2/FeaturePacks/TP\_ThirdPersonBP.upack’, mount point: ‘root:/’  
LogPakFile: Display: Mounted Pak file ‘F:/UNREAL ENGINE/UE\_5.2/FeaturePacks/TP\_TopDown.upack’, mount point: ‘root:/’  
LogPakFile: Display: Mounted Pak file ‘F:/UNREAL ENGINE/UE\_5.2/FeaturePacks/TP\_TopDownBP.upack’, mount point: ‘root:/’  
LogPakFile: Display: Mounted Pak file ‘F:/UNREAL ENGINE/UE\_5.2/FeaturePacks/TP\_VehicleAdvBP.upack’, mount point: ‘root:/’  
LogPakFile: Display: Mounted Pak file ‘F:/UNREAL ENGINE/UE\_5.2/FeaturePacks/TP\_VirtualRealityBP.upack’, mount point: ‘root:/’  
LogSlate: Took 0.027713 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)  
LogSlate: Took 0.016593 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)  
LogSlate: Took 0.013297 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)  
LogSlate: Took 0.013306 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)  
LogViewport: Scene viewport resized to 1495x354, mode Windowed.  
LogSlate: Took 0.001791 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)  
LogStall: Startup…  
LogStall: Startup complete.  
LogLoad: (Engine Initialization) Total time: 102.30 seconds  
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds  
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!  
LogAssetRegistry: AssetRegistryGather time 3.4967s: AssetDataDiscovery 1.7149s, AssetDataGather 1.7528s, StoreResults 0.0291s.  
LogCollectionManager: Fixed up redirectors for 0 collections in 0.008642 seconds (updated 0 objects)  
LogContentStreaming: Texture pool size now 3000 MB  
LogViewport: Scene viewport resized to 1495x319, mode Windowed.  
LogAutomationController: Ignoring very large delta of 16799526.90 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests  
LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms  
LogTurnkeySupport: Project requires temp target (CommonUI plugin is enabled)  
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/Nephilim/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.  
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““F:/UNREAL ENGINE/UE\_5.2/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“F:/Nephilim/Nephilim.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=58885 -project=“F:/Nephilim/Nephilim.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“F:/Nephilim/Nephilim.uproject” -unrealexe=“F:\UNREAL ENGINE\UE\_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archived  
irectory=“F:/PackagingGameTEST” -distribution -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]  
UATHelper: Packaging (Windows): Running AutomationTool…  
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302  
LogAutomationController: Ignoring very large delta of 3.97 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests  
UATHelper: Packaging (Windows): Starting AutomationTool…  
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=F:/Nephilim/Nephilim.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=58885 -project=F:/Nephilim/Nephilim.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=F:/Nephilim/Nephilim.uproject -unrealexe=“F:\UNREAL ENGINE\UE\_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=F:/PackagingGameTEST -distribution -clientconfig=Shipping -nodebugi  
nfo -nocompile -nocompileuat  
UATHelper: Packaging (Windows): Initializing script modules…  
UATHelper: Packaging (Windows): Total script module initialization time: 0.21 s.  
UATHelper: Packaging (Windows): Executing commands…  
UATHelper: Packaging (Windows): Installed Sdk validity:  
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed\_Sdk=10.0.00000.0, MaxAllowed\_Sdk=10.9.99999.0, Current\_Sdk=10.0.22000.0, Allowed\_AutoSdk=10.0.18362.0, Current\_AutoSdk=, Flags=“InstalledSdk\_ValidVersionExists”)  
UATHelper: Packaging (Windows): Scanning for envvar changes…  
UATHelper: Packaging (Windows): … done!  
UATHelper: Packaging (Windows): Cleaning Temp Paths…  
UATHelper: Packaging (Windows): BUILD SUCCESSFUL  
UATHelper: Packaging (Windows): Setting up ProjectParams for F:\Nephilim\Nephilim.uproject  
UATHelper: Packaging (Windows): Nephilim.uproject requires a temporary target.cs to be generated (CommonUI plugin is enabled)  
UATHelper: Packaging (Windows): \*\*\*\*\*\*\*\*\*\* BUILD COMMAND STARTED \*\*\*\*\*\*\*\*\*\*  
UATHelper: Packaging (Windows): Running: F:\UNREAL ENGINE\UE\_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “F:\UNREAL ENGINE\UE\_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Nephilim Win64 Shipping -Project=F:\Nephilim\Nephilim.uproject F:\Nephilim\Nephilim.uproject -NoUBTMakefiles -remoteini=“F:\Nephilim” -skipdeploy -distribution -Manifest=F:\Nephilim\Intermediate\Build\Manifest.xml -NoHotReload -log=“C:\Users\seble\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UNREAL+ENGINE+UE\_5.2\UBT-Nephilim-Win64-Shipping.txt”  
UATHelper: Packaging (Windows): Log file: C:\Users\seble\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UNREAL+ENGINE+UE\_5.2\UBT-Nephilim-Win64-Shipping.txt  
UATHelper: Packaging (Windows): Visual Studio 2019 x64 must be installed in order to build this target.  
UATHelper: Packaging (Windows): Took 5,4989171s to run dotnet.exe, ExitCode=6  
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\seble\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UNREAL+ENGINE+UE\_5.2\UBT-Nephilim-Win64-Shipping.txt)  
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 9s  
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)  
UATHelper: Packaging (Windows): BUILD FAILED  
PackagingResults: Error: Unknown Error  
LogDerivedDataCache: C:/Users/seble/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:01:21.212 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 41644 files in 44010 folders with total size 6841 MiB.

---

<div class="post-metadata">

**Author:** ![KryogenicGames](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kryogenicgames/32/1201049_2.png) [@KryogenicGames](https://forums.unrealengine.com/u/KryogenicGames)\
**Post date:** [May 29, 2023, 1:11pm UTC](https://forums.unrealengine.com/t/cannot-package-if-common-ui-plugin-is-enabled/1181914/4 "2023-05-29T13:11:24Z")

</div>

> [@seb-le-dingue](#):
>
> Visual Studio 2019 x64 must be installed in order to build this target.

did you say you have managed to package project without plugins?

says at the bottom

UATHelper: Packaging (Windows): Visual Studio 2019 x64 must be installed in order to build this target.

do you have it?

---

<div class="post-metadata">

**Author:** ![seb-le-dingue](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@seb-le-dingue](https://forums.unrealengine.com/u/seb-le-dingue)\
**Post date:** [May 29, 2023, 6:27pm UTC](https://forums.unrealengine.com/t/cannot-package-if-common-ui-plugin-is-enabled/1181914/5 "2023-05-29T18:27:00Z")

</div>

Yes, without any plugin added the project is packaged and is playable. The project whose log I published is a blank project with only the third person template. I wanted to identify where the problem came from. And I can say that this packaging error “error unknown” appears if I activate one of the 2 plugins mentioned in my first post.

No I don’t have Visual Studio 2019 installed. Only the 2022. I will install it immediately and try again

---

<div class="post-metadata">

**Author:** ![KryogenicGames](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kryogenicgames/32/1201049_2.png) [@KryogenicGames](https://forums.unrealengine.com/u/KryogenicGames)\
**Post date:** [May 29, 2023, 6:41pm UTC](https://forums.unrealengine.com/t/cannot-package-if-common-ui-plugin-is-enabled/1181914/6 "2023-05-29T18:41:11Z")

</div>

it should work with 2022 version. Try to generate project files and do Rebuild then try to package game.

---

<div class="post-metadata">

**Author:** ![seb-le-dingue](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@seb-le-dingue](https://forums.unrealengine.com/u/seb-le-dingue)\
**Post date:** [May 29, 2023, 6:50pm UTC](https://forums.unrealengine.com/t/cannot-package-if-common-ui-plugin-is-enabled/1181914/7 "2023-05-29T18:50:52Z")

</div>

Thanks for the answers. Ok I am not installing 2019. And I will try what you told me.

---

<div class="post-metadata">

**Author:** ![seb-le-dingue](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@seb-le-dingue](https://forums.unrealengine.com/u/seb-le-dingue)\
**Post date:** [May 29, 2023, 9:35pm UTC](https://forums.unrealengine.com/t/cannot-package-if-common-ui-plugin-is-enabled/1181914/8 "2023-05-29T21:35:06Z")

</div>

Problem solved. After several days of struggling here is what finally solved my problem.

By wanting to generate the project file as Evil\_Pee suggested to me, I realized that I did not have the generate visual studio project file option in the windows context menu by right-clicking on the game exe.

To fix this I followed this forum:

> [@Missing 'Generate Visual Studio Project Files' in context menu](https://forums.unrealengine.com/t/missing-generate-visual-studio-project-files-in-context-menu/389708/6):
>
> OK thank you to @MadSystem for pointing me in the right direction. Checking out this thread: [Association .uproject / unreal are broken - Debugging, Optimization, & Profiling - Epic Developer Community Forums](https://forums.unrealengine.com/showthread.php?109862-Association-uproject-unreal-are-broken) As suggested in the bottom of the thread I manually copied the ‘UnrealVersionSelector.exe’ from ‘C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win64’ to the engine binaries folder: C:\Program Files\Epic Games\UE\_4.15\Engine\Binaries\Win64’ Then set the uproject file to associ…

(Don’t forget to run the newly placed ‘UnrealVersionSelector’ once after I set the new association)

The option in the context menu finally appeared. I can again use the epic game launcher to launch my projects.

But the generate visual studio project file option was giving me an error. So I installed visual studio 2019 in addition to the 2022 that I already had.

Despite this I still could not generate the project file with visual studio. On the other hand, by launching the project from the epic launcher, the project opens. I relaunched a packaging with the plugins activated and finally it worked.

Hoping that can help. Thanks a lot for the help.

---

<div class="post-metadata">

**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [June 28, 2023, 9:35pm UTC](https://forums.unrealengine.com/t/cannot-package-if-common-ui-plugin-is-enabled/1181914/9 "2023-06-28T21:35:15Z")

</div>

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.
