# Cannot locate SwarmAgent  in 5.6 or systray 

**URL:** <https://forums.unrealengine.com/t/cannot-locate-swarmagent-in-5-6-or-systray/2612993>\
**Category:** Getting Started & Setup\
**Tags:** unreal-engine, question\
**Created:** [July 21, 2025, 1:21pm UTC](https://forums.unrealengine.com/t/cannot-locate-swarmagent-in-5-6-or-systray/2612993 "2025-07-21T13:21:33Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![BRGEzedeRocco](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/brgezederocco/32/1216890_2.png) [@BRGEzedeRocco](https://forums.unrealengine.com/u/BRGEzedeRocco)\
**Post date:** [July 21, 2025, 2:08pm UTC](https://forums.unrealengine.com/t/cannot-locate-swarmagent-in-5-6-or-systray/2612993/2 "2025-07-21T14:08:36Z")

</div>

HI @JanetStandeford ,  
If you are using 5.6 version then it’s a known bug and should be fixed in the next update  
You can try doing this:

1. First of all, go to the Epic Games Launcher and click on “Verify”  

2. Then go to the folder where you have a working version of **Unreal Engine** installed (e.g., **UE 5.4** or **UE 5.5** , depending on the one you have), Inside that folder, navigate to:  
`Engine > Binaries > DotNET` (There you should find files related to **SwarmAgent**.)

3. Copy the entire **DotNET** folder and go to the installation folder of **Unreal Engine 5.6** (or the version where you’re experiencing issues)  

4.Inside its structure, navigate to:  
`UE_5.6>Engine > Binaries`

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/4/0/e40c390d35f5294d7f528bc4ba692ffc6f6017a2.png)

1. Right-click inside the **Binaries** folder and select **Paste** , when the message **“Replace the files in the destination”** pops up, ignore it and click **“Skip these files”** ( **Do not replace** the existing files).  

2. Open your project in **Unreal Engine**.  
At the top menu, click on **Build** and then select **“Build All Levels”**.  

7.You should now see the expected message

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/5/6/b56ad01345cf496c3d389ff61a00d75ebcc6dd09.jpeg)

You can also read that post , they were talking about that.

> [@UE 5.6 has no swarm manager](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483):
>
> In Unreal Engine 5.6 Preview was an issue with baking static lights because Swarm Manager wasn’t included in Binaries/DotNET. I thought it was a preview issue and expected release version to have swarm manager or remove static ligts support in favor for Lumen RTGI. But I am still able to select None for Global Illumination and still cannot bake lights: Failed to initialize Swarm. Check to make sure you have the right version of Swarm installed. Can anyone from Unreal team clarify what’s going…

Hope it helps!

---

_[View the full topic](https://forums.unrealengine.com/t/cannot-locate-swarmagent-in-5-6-or-systray/2612993)._
