I am new to unreal, and decided to take on the bull for a final project for a college course.
I have an actor, and I am using the FPS Blueprint.
The amount of time I have spent watching and reading tutorials is slightly embarrasing. Especially considering I still can not get this to work.
I have tried atleast 5 different ways to try and get the collision to be detected and I do not know what is wrong.
In summary: I have added tags to the bullet and the actor. I have checked simulate hit events on both. I have generate overlap event check. I have ccd checked.
I will add pictures of the graphs below of both of the items and their viewports. I know the execute lines are not drawn between most of the events because it does not appear the collision is ever detected which i realized after attempting to print to the screen a message both from the bullet and the actor. Neither printed to the output log or the screen therefore I assume the collision is not happening.
There is 4 different pictures of the different methods I have tried for the collision see blake images as the “enemy”
Thank You! Help would be much appreciated this project is due friday and I have put an unreal amount of time into just trying to kill the enemy.