There are a few compiling errors within your which need to be fixed. You should either delete these assets if you’re really not using them and see if that fixes the issue:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.20-19.04.08:067][ 0]LogBlueprint:Error: [compiler Bear_notused] Error The property associated with Total Goal could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.20-19.04.08:072][ 0]LogBlueprint:Warning: [compiler Bear_notused] Warning [0011.11] Compile of Bear_notused failed. 1 Fatal Issue(s) 1 Warning(s) [in 8 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.20-19.04.08:072][ 0]LogBlueprint:Warning: [compiler Bear_notused] Warning [0011.11] Compile of Bear_notused failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.20-19.04.08:072][ 0]LogBlueprint:Warning: [compiler Bear_notused] Warning [0011.11] Compile of Bear_notused failed. 1 Fatal Issue(s) 3 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.20-19.04.08:073][ 0]LogBlueprint:Warning: [Bear_notused] CreatePinForVariable: 'TotalGoal' variable not found. Base class was probably changed.
We would also like to see whether or not 4.10 preview fixes the issues you’re seeing or not. All you would need to do is open the project in 4.10 and make a copy of the project, so it doesn’t override your current project.
Looking forward to hearing back from you, thanks!