I have 2 blueprint classes that need to use the On Component Begin Overlap (Capsule) but only one works at a time and I can’t create another one. I am kind of new to Unreal Engine and don’t understand blueprints completely. The way this is supposed to work is that when my character touches the area of “DeathSpikes”, he takes damage and dies, however when he touches the “FireLog” he only takes a bit of damage and survives if he has enough health. But as I said before, I can’t connect to the two classes. Is there another way that I can do this? If so, please show and explain.